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#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include <filesystem>
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#include "config.h"
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#include "Item.h"
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#include "AdventuresInLestoria.h"
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#include "Unlock.h"
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#include "State_OverworldMap.h"
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#include "SaveFile.h"
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#include "ClassInfo.h"
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#include "ScrollableWindowComponent.h"
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#include "LoadFileButton.h"
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#include "Checkbox.h"
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#include "InputDisplayComponent.h"
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#include "GameSettings.h"
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#include "Tutorial.h"
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INCLUDE_game
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INCLUDE_ADMIN_MODE
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size_t SaveFile::saveFileID=0;
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std::string SaveFile::saveFileName="";
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std::string SaveFile::username="";
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bool SaveFile::onlineMode=false;
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std::function<void()>SaveFile::afterSaveGameDataUpdate;
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const size_t SaveFile::GetSaveFileCount(){
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std::filesystem::create_directories("save_file_path"_S);
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size_t count=0;
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if(std::filesystem::exists("save_file_path"_S+"metadata.dat")){
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utils::datafile metadata;
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utils::datafile::Read(metadata,"save_file_path"_S+"metadata.dat");
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return metadata.GetKeys().size();
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}
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return count;
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}
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const size_t SaveFile::GetOnlineSaveFileCount(){
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std::filesystem::create_directories("save_file_path"_S);
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size_t count=0;
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if(std::filesystem::exists("save_file_path"_S+"metadata.dat"+"_online")){
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utils::datafile metadata;
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utils::datafile::Read(metadata,"save_file_path"_S+"metadata.dat"+"_online");
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return metadata.GetKeys().size();
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}
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return count;
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}
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const void SaveFile::SaveGame(){
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game->saveGameDisplayTime=6.f;
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game->SetQuitAllowed(false);
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std::filesystem::create_directories("save_file_path"_S);
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utils::datafile saveSystemFile;
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{
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utils::datafile saveFile;
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utils::datafile::INITIAL_SETUP_COMPLETE=false;
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for(size_t itemCount=0;auto&item:Inventory::GetInventory()){
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saveFile["Items"][std::format("Item[{}]",itemCount)]["Amt"].SetInt(item->Amt());
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saveFile["Items"][std::format("Item[{}]",itemCount)]["Enhancement Level"].SetInt(item->EnhancementLevel());
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saveFile["Items"][std::format("Item[{}]",itemCount)]["Item Name"].SetString(item->ActualName());
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saveFile["Items"][std::format("Item[{}]",itemCount)]["Equip Slot"].SetInt(int(Inventory::GetSlotEquippedIn(item)));
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saveFile["Items"][std::format("Item[{}]",itemCount)]["Locked"].SetBool(item->IsLocked());
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uint8_t loadoutSlotNumber=255;
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for(int i=0;i<game->loadout.size();i++){
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if(item==game->GetLoadoutItem(i)){loadoutSlotNumber=i;break;}
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}
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saveFile["Items"][std::format("Item[{}]",itemCount)]["LoadoutSlot"].SetInt(loadoutSlotNumber);
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for(const auto&[attr,val]:item->RandomStats()){
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saveFile["Items"][std::format("Item[{}]",itemCount)]["Attributes"][std::string(attr.ActualName())].SetReal(val);
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}
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if(item->HasEnchant()){
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saveFile["Items"][std::format("Item[{}]",itemCount)]["Enchant"]["Name"].SetString(item->GetEnchant().value().Name());
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ItemEnchant enchant{item->GetEnchant().value()};
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for(const auto&[attr,val]:enchant){
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saveFile["Items"][std::format("Item[{}]",itemCount)]["Enchant"]["Attributes"][std::string(attr.ActualName())].SetReal(val);
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}
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}
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itemCount++;
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}
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saveFile["Player"]["Class"].SetString(game->GetPlayer()->GetClassName());
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saveFile["Player"]["Level"].SetInt(game->GetPlayer()->Level());
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saveFile["Player"]["Money"].SetInt(game->GetPlayer()->GetMoney());
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saveFile["Player"]["Current EXP"].SetBigInt(game->GetPlayer()->CurrentXP());
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saveFile["Player"]["Total EXP"].SetBigInt(game->GetPlayer()->TotalXP());
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for(const auto&[attr,val]:game->GetPlayer()->GetBaseStats()){
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saveFile["Player"]["Base Stats"][std::string(attr.ActualName())].SetReal(val);
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}
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for(const std::string&unlockName:Unlock::unlocks){
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if(unlockName=="WORLD_MAP")continue; //This is a special exception, because the world map is not an actual stage.
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saveFile["Unlocks"][unlockName].SetString("True");
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auto opt_cp=State_OverworldMap::ConnectionPointFromString(unlockName);
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if(!opt_cp.has_value())continue; //Harmless, we probably just deleted the map.
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if(opt_cp.value()->Visited()){
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saveFile["Unlocks"][unlockName].SetString("True",1U);
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}else{
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saveFile["Unlocks"][unlockName].SetString("False",1U);
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}
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}
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for(auto&[taskName,task]:Tutorial::taskList){
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saveFile["Tutorial"][std::to_string(int(taskName))].SetBool(Tutorial::TaskIsComplete(taskName));
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}
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saveFile["Overworld Map Location"].SetString(State_OverworldMap::GetCurrentConnectionPoint().name);
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saveFile["Chapter"].SetInt(game->GetCurrentChapter());
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saveFile["Save Name"].SetString(std::string(GetSaveFileName()));
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saveFile["Game Time"].SetReal(game->GetRunTime());
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saveFile["TravelingMerchant"].SetString(std::string(Merchant::GetCurrentTravelingMerchant().GetKeyName()));
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saveFile["Minimap Display Mode"].SetInt(int(game->minimap.GetMinimapMode()));
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#pragma region Save Keyboard/Controller mappings
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//NOTE: We are shadowing code from InputKeyboardWindow! If at some point the retrival method for getting input displays changes, we likely will be changing the code here as well!
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//ALSO NOTE: The menu inputs are saved to the system file while gameplay inputs are per-character and saved to the character settings file!
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const int menuRowCount=DATA.GetProperty("Inputs.Menu Input Names").GetValueCount()%2==0?DATA.GetProperty("Inputs.Menu Input Names").GetValueCount()/2:DATA.GetProperty("Inputs.Menu Input Names").GetValueCount()/2+1;
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const int menuColCount=2;
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for(int row=0;row<menuRowCount;row++){
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for(int col=0;col<menuColCount;col++){
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int inputID=row*menuColCount+col;
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if(DATA.GetProperty("Inputs.Menu Input Names").GetValueCount()%2==1&&col==1&&row==menuRowCount-1)continue; //We only continue on a blank space when we have an odd number of elements.
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saveSystemFile["Menu Keyboard Input_"+"Inputs.Menu Input Names"_s[inputID]].SetInt(Component<InputDisplayComponent>(INPUT_KEY_DISPLAY,std::format("Input_{}_{} Input Displayer",row,col))->GetInput().GetPrimaryKey(KEY).value().GetKeyCode());
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saveSystemFile["Menu Controller Input_"+"Inputs.Menu Input Names"_s[inputID]].SetInt(Component<InputDisplayComponent>(INPUT_KEY_DISPLAY,std::format("Input_{}_{} Input Displayer",row,col))->GetInput().GetPrimaryKey(CONTROLLER).value().GetKeyCode());
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}
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}
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const int ingameControlsRowCount=DATA.GetProperty("Inputs.Gameplay Input Names").GetValueCount()%2==0?DATA.GetProperty("Inputs.Gameplay Input Names").GetValueCount()/2:DATA.GetProperty("Inputs.Gameplay Input Names").GetValueCount()/2+1;
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const int ingameControlsColCount=2;
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for(int row=0;row<ingameControlsRowCount;row++){
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for(int col=0;col<ingameControlsColCount;col++){
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int inputID=row*menuColCount+col;
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if(DATA.GetProperty("Inputs.Gameplay Input Names").GetValueCount()%2==1&&col==1&&row==ingameControlsRowCount-1)continue; //We only continue on a blank space when we have an odd number of elements.
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saveFile["Gameplay Keyboard Input_"+"Inputs.Gameplay Input Names"_s[inputID]].SetInt(Component<InputDisplayComponent>(INPUT_KEY_DISPLAY,std::format("Input_{}_{} Gameplay Input Displayer",row,col))->GetInput().GetPrimaryKey(KEY).value().GetKeyCode());
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saveFile["Gameplay Controller Input_"+"Inputs.Gameplay Input Names"_s[inputID]].SetInt(Component<InputDisplayComponent>(INPUT_KEY_DISPLAY,std::format("Input_{}_{} Gameplay Input Displayer",row,col))->GetInput().GetPrimaryKey(CONTROLLER).value().GetKeyCode());
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}
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}
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#pragma endregion
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#pragma region Save System Settings
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saveSystemFile["BGM Level"].SetReal(Audio::GetBGMVolume());
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saveSystemFile["SFX Level"].SetReal(Audio::GetSFXVolume());
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saveSystemFile["Show Max Health"].SetBool(GameSettings::ShowMaxHealth());
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saveSystemFile["Show Max Mana"].SetBool(GameSettings::ShowMaxMana());
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saveSystemFile["Screen Shake"].SetBool(GameSettings::ScreenShakeEnabled());
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saveSystemFile["Controller Rumble"].SetBool(GameSettings::RumbleEnabled());
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saveSystemFile["Terrain Collision Boxes"].SetBool(GameSettings::TerrainCollisionBoxesEnabled());
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saveSystemFile["Keyboard Auto-Aim"].SetBool(GameSettings::KeyboardAutoAimEnabled());
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saveSystemFile["Controller Icons"].SetInt(int(GameSettings::GetIconType()));
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saveSystemFile["VSync"].SetBool(GameSettings::VSyncEnabled());
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saveSystemFile["Auto Pause"].SetBool(GameSettings::AutoPauseEnabled());
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saveSystemFile["Window Pos"].SetInt(game->GetActualWindowPos().x,0);
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saveSystemFile["Window Pos"].SetInt(game->GetActualWindowPos().y,1);
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saveSystemFile["Window Size"].SetInt(game->GetWindowSize().x,0);
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saveSystemFile["Window Size"].SetInt(game->GetWindowSize().y,1);
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saveSystemFile["Fullscreen"].SetBool(game->IsFullscreen());
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#pragma endregion
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saveFile["Hash"].SetString("");
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for(auto&[mapName,chunks]:game->minimap.GetChunkData()){
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size_t chunkInd=0;
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for(auto&chunk:chunks){
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saveFile["Minimap"][mapName].SetString(chunk,chunkInd);
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chunkInd++;
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}
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}
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#pragma region Save save file and prep File Hash
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utils::datafile::Write(saveFile,"save_file_path"_S+std::format("save.{:04}",saveFileID));
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std::string fileHash=util::GetHash("save_file_path"_S+std::format("save.{:04}",saveFileID));
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saveFile["Hash"].SetString(fileHash);
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utils::datafile::Write(saveFile,"save_file_path"_S+std::format("save.{:04}",saveFileID)); //Once the hash has been computed and added, save the file a second time.
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#pragma endregion
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//WARNING! DO NOT WRITE ANY CODE BELOW HERE!!!!! THE HASH HAS ALREADY BEEN WRITTEN.
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//FILES BECOME CORRUPTED IF THE SAVE FILE IS MODIFIED FROM HERE ONWARDS.
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}
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utils::datafile::Write(saveSystemFile,"save_file_path"_S+"system.conf");
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utils::datafile metadata;
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if(onlineMode){
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if(std::filesystem::exists("save_file_path"_S+"metadata.dat"+"_online")){
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utils::datafile::Read(metadata,"save_file_path"_S+"metadata.dat"+"_online");
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}
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}else{
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if(std::filesystem::exists("save_file_path"_S+"metadata.dat")){
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utils::datafile::Read(metadata,"save_file_path"_S+"metadata.dat");
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}
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}
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metadata.GetProperty(std::format("save{}",saveFileID)).SetReal(game->GetRunTime(),0U);
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metadata.GetProperty(std::format("save{}",saveFileID)).SetInt(game->GetCurrentChapter(),1U);
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metadata.GetProperty(std::format("save{}",saveFileID)).SetInt(game->GetPlayer()->Level(),2U);
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metadata.GetProperty(std::format("save{}",saveFileID)).SetString(game->GetPlayer()->GetClassName(),3U);
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metadata.GetProperty(std::format("save{}",saveFileID)).SetString(std::string(SaveFile::GetSaveFileName()),4U);
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if(!onlineMode){
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utils::datafile::Write(metadata,"save_file_path"_S+"metadata.dat");
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}else{
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utils::datafile::Write(metadata,"save_file_path"_S+"metadata.dat"+"_online");
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}
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utils::datafile::INITIAL_SETUP_COMPLETE=true;
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#ifdef __EMSCRIPTEN__
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if(onlineMode){
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std::function<void(std::string_view response)>RetryResponse;
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RetryResponse=[&](std::string_view response){
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if(response!="ERR"){
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Server_SaveFile([](std::string_view response){
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if(response=="ERR"){
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LOG("WARNING! Could not save data to server!");
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}
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});
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}else{
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LOG("WARNING! Could not save metadata to server!");
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}
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game->SetQuitAllowed(true);
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};
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Server_SaveMetadataFile(RetryResponse);
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}else{
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std::stringstream fileContents;
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std::ifstream file("save_file_path"_S+std::format("save.{:04}",saveFileID));
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while(file.good()){
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int val=file.get();
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if(val!=-1){
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fileContents<<char(val);
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}
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}
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std::string contents=fileContents.str();
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emscripten_idb_async_store("/assets",("save_file_path"_S+std::format("save.{:04}",saveFileID)).c_str(),contents.data(),contents.length(),0,[](void*arg){
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LOG("Successfully saved save file "<<saveFileID<<"!");
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},[](void*arg){
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LOG("Failed to save save file "<<saveFileID<<"!");
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});
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file.close();
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std::stringstream metafileContents;
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std::ifstream metafile("save_file_path"_S+"metadata.dat");
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while(metafile.good()){
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int val=metafile.get();
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if(val!=-1){
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metafileContents<<char(val);
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}
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}
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std::string metaContents=metafileContents.str();
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emscripten_idb_async_store("/assets",("save_file_path"_S+"metadata.dat").c_str(),metaContents.data(),metaContents.length(),0,[](void*arg){
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LOG("Successfully saved metafile!");
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},[](void*arg){
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LOG("Failed to save save metafile!");
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});
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metafile.close();
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}
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std::stringstream systemFileContents;
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std::ifstream systemfile("save_file_path"_S+"system.conf");
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while(systemfile.good()){
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int val=systemfile.get();
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if(val!=-1){
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systemFileContents<<char(val);
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}
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}
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std::string systemContents=systemFileContents.str();
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emscripten_idb_async_store("/assets",("save_file_path"_S+"system.conf").c_str(),systemContents.data(),systemContents.length(),0,[](void*arg){
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LOG("Successfully saved system file!");
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game->SetQuitAllowed(true);
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},[](void*arg){
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LOG("Failed to save system file!");
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game->SetQuitAllowed(true);
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});
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systemfile.close();
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#else
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game->SetQuitAllowed(true);
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#endif
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}
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#define HASH_VERIFICATION_REQUIRED true
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void SaveFile::LoadFile(){
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utils::datafile loadFile;
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std::string loadFilename="save_file_path"_S+std::format("save.{:04}",saveFileID);
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if(std::filesystem::exists(loadFilename)){
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utils::datafile::Read(loadFile,"save_file_path"_S+std::format("save.{:04}",saveFileID));
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if(HASH_VERIFICATION_REQUIRED){
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if(!loadFile.HasProperty("Hash")){
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LOG(std::format("WARNING! Filehash for file {} does not exist!","save_file_path"_S+std::format("save.{:04}",saveFileID)));
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return;
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}
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if(loadFile.HasProperty("Hash")){
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std::string expectedFileHash=loadFile["Hash"].GetString();
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loadFile["Hash"].SetString("");
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utils::datafile::Write(loadFile,"save_file_path"_S+std::format("save.{:04}",saveFileID));
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auto trim = [](std::string& s)
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{
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s.erase(0, s.find_first_not_of(" \t\n\r\f\v"));
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s.erase(s.find_last_not_of(" \t\n\r\f\v") + 1);
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};
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std::string fileHash=util::GetHash("save_file_path"_S+std::format("save.{:04}",saveFileID));
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trim(fileHash); //It's possible the expected file hash has a space at the end/beginning that gets stripped out. We want to trim and match that string.
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if(!ADMIN_MODE&&expectedFileHash!=fileHash){
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|
|
LOG(std::format("WARNING! Filehash for file {} was not identified as proper! Will not load this file!","save_file_path"_S+std::format("save.{:04}",saveFileID)));
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
loadFile["Hash"].SetString(expectedFileHash); //Now write the hash back into the file since we tampered with it.
|
|
|
utils::datafile::Write(loadFile,"save_file_path"_S+std::format("save.{:04}",saveFileID));
|
|
|
}
|
|
|
}
|
|
|
game->ResetGame();
|
|
|
for(auto&[key,data]:loadFile["Items"].GetOrderedKeys()){
|
|
|
std::weak_ptr<Item>newItem=Inventory::AddItem(data["Item Name"].GetString(),data["Amt"].GetInt());
|
|
|
newItem.lock()->enhancementLevel=data["Enhancement Level"].GetInt();
|
|
|
if(loadFile.GetProperty(std::format("Items.{}",key)).HasProperty("Attributes")){
|
|
|
for(auto&[attr,data]:loadFile.GetProperty(std::format("Items.{}.Attributes",key)).GetOrderedKeys()){
|
|
|
newItem.lock()->randomizedStats.A(attr)=data.GetReal();
|
|
|
}
|
|
|
}
|
|
|
if(data.HasProperty("LoadoutSlot")){
|
|
|
uint8_t loadoutSlot=data["LoadoutSlot"].GetInt();
|
|
|
if(loadoutSlot!=255){
|
|
|
game->SetLoadoutItem(loadoutSlot,newItem.lock()->ActualName());
|
|
|
}
|
|
|
}
|
|
|
|
|
|
EquipSlot slot=EquipSlot(loadFile.GetProperty(std::format("Items.{}.Equip Slot",key)).GetInt());
|
|
|
if(slot!=EquipSlot::NONE){ //This should be equipped somewhere!
|
|
|
Inventory::EquipItem(newItem,slot);
|
|
|
}
|
|
|
|
|
|
if(loadFile.GetProperty(std::format("Items.{}",key)).HasProperty("Locked")){
|
|
|
bool locked=loadFile.GetProperty(std::format("Items.{}",key))["Locked"].GetBool();
|
|
|
if(locked){
|
|
|
newItem.lock()->Lock();
|
|
|
}
|
|
|
}
|
|
|
|
|
|
if(data.HasProperty("Enchant")){
|
|
|
newItem.lock()->enchant=ItemEnchant{data["Enchant"]["Name"].GetString()};
|
|
|
if(loadFile.GetProperty(std::format("Items.{}.Enchant",key)).HasProperty("Attributes")){
|
|
|
for(auto&[attr,data]:loadFile.GetProperty(std::format("Items.{}.Enchant.Attributes",key)).GetOrderedKeys()){
|
|
|
newItem.lock()->enchant.value().A(attr)=data.GetReal();
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
game->ChangePlayerClass(classutils::StringToClass(loadFile["Player"]["Class"].GetString()));
|
|
|
game->GetPlayer()->SetLevel(loadFile["Player"]["Level"].GetInt());
|
|
|
game->GetPlayer()->SetMoney(loadFile["Player"]["Money"].GetInt());
|
|
|
game->GetPlayer()->SetXP(loadFile["Player"]["Current EXP"].GetBigInt());
|
|
|
game->GetPlayer()->SetTotalXPEarned(loadFile["Player"]["Total EXP"].GetBigInt());
|
|
|
for(auto&[key,data]:loadFile["Player"]["Base Stats"].GetOrderedKeys()){
|
|
|
game->GetPlayer()->SetBaseStat(key,data.GetReal());
|
|
|
}
|
|
|
if(loadFile.HasProperty("Unlocks")){
|
|
|
for(const auto&[key,data]:loadFile["Unlocks"].GetOrderedKeys()){
|
|
|
Unlock::UnlockArea(key);
|
|
|
if(data.GetValueCount()>1&&data.GetBool(1U)){
|
|
|
auto opt_cp=State_OverworldMap::ConnectionPointFromString(key);
|
|
|
if(!opt_cp)continue; //Harmless, it just means the connection point used to exist and doesn't anymore.
|
|
|
else opt_cp.value()->SetVisited();
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
if(State_OverworldMap::HasStageMarker(loadFile["Overworld Map Location"].GetString())){
|
|
|
State_OverworldMap::SetStageMarker(loadFile["Overworld Map Location"].GetString());
|
|
|
}
|
|
|
State_OverworldMap::UpdateCurrentConnectionPoint(const_cast<ConnectionPoint&>(State_OverworldMap::GetCurrentConnectionPoint()));
|
|
|
game->SetChapter(loadFile["Chapter"].GetInt());
|
|
|
SaveFile::SetSaveFileName(loadFile["Save Name"].GetString());
|
|
|
game->SetRuntime(loadFile["Game Time"].GetReal());
|
|
|
game->GetPlayer()->RecalculateEquipStats();
|
|
|
if(loadFile.HasProperty("TravelingMerchant"))Merchant::SetTravelingMerchant(loadFile["TravelingMerchant"].GetString());
|
|
|
|
|
|
if(loadFile.HasProperty("Minimap")){
|
|
|
for(auto&[key,size]:loadFile["Minimap"].GetKeys()){
|
|
|
for(const std::string&chunk:loadFile["Minimap"][key].GetValues()){
|
|
|
vi2d chunkPos={stoi(chunk.substr(0,chunk.find('_'))),stoi(chunk.substr(chunk.find('_')+1))};
|
|
|
game->minimap.UpdateChunk(key,chunkPos,InitialLoad::NO);
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
|
|
|
if(loadFile.HasProperty("Minimap Display Mode")){
|
|
|
game->minimap.SetMinimapMode(MinimapMode(loadFile["Minimap Display Mode"].GetInt()));
|
|
|
}
|
|
|
|
|
|
#pragma region Load Keyboard/Controller mappings
|
|
|
//NOTE: We are shadowing code from InputKeyboardWindow! If at some point the retrival method for getting input displays changes, we likely will be changing the code here as well!
|
|
|
const int ingameControlsRowCount=DATA.GetProperty("Inputs.Gameplay Input Names").GetValueCount()%2==0?DATA.GetProperty("Inputs.Gameplay Input Names").GetValueCount()/2:DATA.GetProperty("Inputs.Gameplay Input Names").GetValueCount()/2+1;
|
|
|
const int ingameControlsColCount=2;
|
|
|
for(int row=0;row<ingameControlsRowCount;row++){
|
|
|
for(int col=0;col<ingameControlsColCount;col++){
|
|
|
int inputID=row*ingameControlsColCount+col;
|
|
|
if(DATA.GetProperty("Inputs.Gameplay Input Names").GetValueCount()%2==1&&col==1&&row==ingameControlsRowCount-1)continue; //We only continue on a blank space when we have an odd number of elements.
|
|
|
std::string keyName="Gameplay Keyboard Input_"+"Inputs.Gameplay Input Names"_s[inputID];
|
|
|
if(loadFile.HasProperty(keyName)){
|
|
|
InputGroup&group=Component<InputDisplayComponent>(INPUT_KEY_DISPLAY,std::format("Input_{}_{} Gameplay Input Displayer",row,col))->GetInput();
|
|
|
group.SetNewPrimaryKeybind({KEY,loadFile[keyName].GetInt()});
|
|
|
}
|
|
|
keyName="Gameplay Controller Input_"+"Inputs.Gameplay Input Names"_s[inputID];
|
|
|
if(loadFile.HasProperty(keyName)){
|
|
|
InputGroup&group=Component<InputDisplayComponent>(INPUT_KEY_DISPLAY,std::format("Input_{}_{} Gameplay Input Displayer",row,col))->GetInput();
|
|
|
group.SetNewPrimaryKeybind({CONTROLLER,loadFile[keyName].GetInt()});
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
#pragma endregion
|
|
|
|
|
|
if(loadFile.HasProperty("Tutorial")){
|
|
|
for(auto&[key,size]:loadFile["Tutorial"].GetKeys()){
|
|
|
if(loadFile["Tutorial"][key].GetBool()){
|
|
|
Tutorial::CompleteTask(TutorialTaskName(stoi(key)));
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
|
|
|
GameState::ChangeState(States::OVERWORLD_MAP,0.5f);
|
|
|
}else{
|
|
|
LOG(std::format("WARNING! File {} does not exist for loading!","save_file_path"_S+std::format("save.{:04}",saveFileID)));
|
|
|
}
|
|
|
};
|
|
|
|
|
|
const void SaveFile::LoadGame(){
|
|
|
std::filesystem::create_directories("save_file_path"_S);
|
|
|
|
|
|
game->SetQuitAllowed(false);
|
|
|
|
|
|
#ifdef __EMSCRIPTEN__
|
|
|
if(onlineMode){
|
|
|
Server_GetFile([&](std::string_view response){
|
|
|
if(response!="ERR"){
|
|
|
std::ofstream file("save_file_path"_S+std::format("save.{:04}",saveFileID));
|
|
|
file<<response;
|
|
|
file.close();
|
|
|
LoadFile();
|
|
|
}else{
|
|
|
LOG("WARNING! Could not load save file!");
|
|
|
}
|
|
|
game->SetQuitAllowed(true);
|
|
|
});
|
|
|
}else{
|
|
|
emscripten_idb_async_load("/assets",("save_file_path"_S+std::format("save.{:04}",saveFileID)).c_str(),0,[](void*arg,void*data,int length){
|
|
|
LOG("Loaded Save File "<<saveFileID<<" successfully!");
|
|
|
|
|
|
std::string rawMetadata=(char*)data;
|
|
|
std::ofstream file("save_file_path"_S+std::format("save.{:04}",saveFileID));
|
|
|
for(int i=0;i<length;i++){
|
|
|
file<<rawMetadata[i];
|
|
|
}
|
|
|
file.close();
|
|
|
LoadFile();
|
|
|
game->SetQuitAllowed(true);
|
|
|
},[](void*arg){
|
|
|
LOG("Failed to load Save File "<<saveFileID<<"!");
|
|
|
game->SetQuitAllowed(true);
|
|
|
});
|
|
|
}
|
|
|
#else
|
|
|
LoadFile();
|
|
|
game->SetQuitAllowed(true);
|
|
|
#endif
|
|
|
}
|
|
|
|
|
|
const std::string_view SaveFile::GetSaveFileName(){
|
|
|
return saveFileName;
|
|
|
}
|
|
|
|
|
|
const void SaveFile::SetSaveFileName(std::string_view saveFileName){
|
|
|
SaveFile::saveFileName=saveFileName;
|
|
|
}
|
|
|
|
|
|
const void SaveFile::SetSaveFileID(size_t saveFileID){
|
|
|
SaveFile::saveFileID=saveFileID;
|
|
|
}
|
|
|
|
|
|
const void SaveFile::SetSaveFileOfflineID_TransitionToOverworldMap(){
|
|
|
#ifdef __EMSCRIPTEN__
|
|
|
emscripten_idb_async_load("/assets",("save_file_path"_S+"metadata.dat").c_str(),0,[](void*arg,void*data,int length){
|
|
|
std::string rawMetadata=(char*)data;
|
|
|
std::ofstream file("save_file_path"_S+"metadata.dat");
|
|
|
for(int i=0;i<length;i++){
|
|
|
file<<rawMetadata[i];
|
|
|
}
|
|
|
file.close();
|
|
|
utils::datafile metadata;
|
|
|
utils::datafile::Read(metadata,"save_file_path"_S+"metadata.dat");
|
|
|
|
|
|
const size_t saveFileCount=metadata.GetKeys().size();
|
|
|
SaveFile::saveFileID=saveFileCount;
|
|
|
GameState::ChangeState(States::OVERWORLD_MAP);
|
|
|
},[](void*arg){
|
|
|
LOG("Failed to load metadata! Initializing as save file 0.");
|
|
|
SaveFile::saveFileID=0; //Since we couldn't find metadata, we are assuming we start at save file 0.
|
|
|
GameState::ChangeState(States::OVERWORLD_MAP);
|
|
|
});
|
|
|
#else
|
|
|
ERR("WARNING! Calling wrong save file ID setting function! Use SetSaveFileID() instead!")
|
|
|
#endif
|
|
|
}
|
|
|
|
|
|
const void SaveFile::UpdateSaveGameData(std::function<void()>afterSaveGameDataUpdate){
|
|
|
SaveFile::afterSaveGameDataUpdate=afterSaveGameDataUpdate;
|
|
|
|
|
|
std::filesystem::create_directories("save_file_path"_S);
|
|
|
auto LoadMetadataFile=[](){
|
|
|
auto gameFilesList=Component<ScrollableWindowComponent>(LOAD_GAME,"Game Files List");
|
|
|
auto onlineGameFilesList=Component<ScrollableWindowComponent>(LOAD_GAME,"Online Game Files List");
|
|
|
gameFilesList->RemoveAllComponents();
|
|
|
onlineGameFilesList->RemoveAllComponents();
|
|
|
const size_t saveFileCount=GetSaveFileCount();
|
|
|
const size_t onlineSaveFileCount=GetOnlineSaveFileCount();
|
|
|
utils::datafile metadata,online_metadata;
|
|
|
if(!std::filesystem::exists("save_file_path"_S+"metadata.dat")){
|
|
|
utils::datafile::Write(metadata,"save_file_path"_S+"metadata.dat");
|
|
|
}
|
|
|
if(!std::filesystem::exists("save_file_path"_S+"metadata.dat"+"_online")){
|
|
|
utils::datafile::Write(online_metadata,"save_file_path"_S+"metadata.dat"+"_online");
|
|
|
}
|
|
|
std::string saveGameFilename="save_file_path"_S+"metadata.dat";
|
|
|
std::string onlineSaveGameFilename="save_file_path"_S+"metadata.dat"+"_online";
|
|
|
utils::datafile::Read(metadata,saveGameFilename);
|
|
|
utils::datafile::Read(online_metadata,onlineSaveGameFilename);
|
|
|
float offsetY=0;
|
|
|
for(size_t i=0;i<saveFileCount;i++){
|
|
|
if(metadata.HasProperty(std::format("save{}",i))){
|
|
|
gameFilesList->ADD(std::format("Load File Button - Save {}",i),LoadFileButton)(geom2d::rect<float>{{0,offsetY},{gameFilesList->GetSize().x-13,48}},metadata[std::format("save{}",i)],i,[](MenuFuncData data){
|
|
|
std::weak_ptr<LoadFileButton>comp=DYNAMIC_POINTER_CAST<LoadFileButton>(data.component.lock());
|
|
|
saveFileID=comp.lock()->getSaveFileID();
|
|
|
SaveFile::LoadGame();
|
|
|
return true;
|
|
|
},ButtonAttr::NONE)END;
|
|
|
offsetY+=49;
|
|
|
}
|
|
|
}
|
|
|
offsetY=0;
|
|
|
for(size_t i=0;i<onlineSaveFileCount;i++){
|
|
|
if(online_metadata.HasProperty(std::format("save{}",i))){
|
|
|
onlineGameFilesList->ADD(std::format("Online Load File Button - Save {}",i),LoadFileButton)(geom2d::rect<float>{{0,offsetY},{onlineGameFilesList->GetSize().x-13,48}},online_metadata[std::format("save{}",i)],i,[](MenuFuncData data){
|
|
|
std::weak_ptr<LoadFileButton>comp=DYNAMIC_POINTER_CAST<LoadFileButton>(data.component.lock());
|
|
|
saveFileID=comp.lock()->getSaveFileID();
|
|
|
SaveFile::LoadGame();
|
|
|
return true;
|
|
|
},ButtonAttr::NONE)END;
|
|
|
offsetY+=49;
|
|
|
}
|
|
|
}
|
|
|
};
|
|
|
auto LoadMetadataFromDB=[&](){
|
|
|
auto gameFilesList=Component<ScrollableWindowComponent>(LOAD_GAME,"Game Files List");
|
|
|
gameFilesList->RemoveAllComponents();
|
|
|
#ifdef __EMSCRIPTEN__
|
|
|
emscripten_idb_async_load("/assets",("save_file_path"_S+"metadata.dat").c_str(),0,[](void*arg,void*data,int length){
|
|
|
LOG("Loaded metadata successfully!");
|
|
|
auto gameFilesList=Component<ScrollableWindowComponent>(LOAD_GAME,"Game Files List");
|
|
|
|
|
|
std::string rawMetadata=(char*)data;
|
|
|
std::ofstream file("save_file_path"_S+"metadata.dat");
|
|
|
for(int i=0;i<length;i++){
|
|
|
file<<rawMetadata[i];
|
|
|
}
|
|
|
file.close();
|
|
|
utils::datafile metadata;
|
|
|
utils::datafile::Read(metadata,"save_file_path"_S+"metadata.dat");
|
|
|
|
|
|
const size_t saveFileCount=metadata.GetKeys().size();
|
|
|
float offsetY=0;
|
|
|
for(size_t i=0;i<saveFileCount;i++){
|
|
|
if(metadata.HasProperty(std::format("save{}",i))){
|
|
|
gameFilesList->ADD(std::format("Load File Button - Save {}",i),LoadFileButton)(geom2d::rect<float>{{0,offsetY},{gameFilesList->GetSize().x-13,48}},metadata[std::format("save{}",i)],i,[](MenuFuncData data){
|
|
|
std::weak_ptr<LoadFileButton>comp=DYNAMIC_POINTER_CAST<LoadFileButton>(data.component.lock());
|
|
|
saveFileID=comp.lock()->getSaveFileID();
|
|
|
SaveFile::LoadGame();
|
|
|
return true;
|
|
|
},ButtonAttr::NONE)END;
|
|
|
offsetY+=49;
|
|
|
}
|
|
|
}
|
|
|
SaveFile::afterSaveGameDataUpdate();
|
|
|
},[](void*arg){
|
|
|
LOG("Failed to load metadata!");
|
|
|
SaveFile::afterSaveGameDataUpdate();
|
|
|
});
|
|
|
#endif
|
|
|
};
|
|
|
|
|
|
#ifdef __EMSCRIPTEN__
|
|
|
if(onlineMode){
|
|
|
Server_GetLoadInfo([&](std::string_view response){
|
|
|
if(response!="ERR"){
|
|
|
std::ofstream file("save_file_path"_S+"metadata.dat"+"_online");
|
|
|
std::stringstream str;
|
|
|
file<<response;
|
|
|
file.close();
|
|
|
LoadMetadataFile();
|
|
|
utils::datafile metadata;
|
|
|
utils::datafile::Read(metadata,"save_file_path"_S+"metadata.dat"+"_online");
|
|
|
|
|
|
const size_t saveFileCount=metadata.GetKeys().size();
|
|
|
SaveFile::saveFileID=saveFileCount;
|
|
|
SaveFile::afterSaveGameDataUpdate();
|
|
|
}
|
|
|
});
|
|
|
}else{
|
|
|
LoadMetadataFromDB();
|
|
|
}
|
|
|
#else
|
|
|
LoadMetadataFile();
|
|
|
afterSaveGameDataUpdate();
|
|
|
#endif
|
|
|
}
|
|
|
|
|
|
const std::string SaveFile::CreateServerRequest(const SaveFileOperation::Operation operation,std::string_view data){
|
|
|
auto CalculateChecksum=[](std::string_view operation,std::string_view data){
|
|
|
return username.length()*8+data.length()*2+operation.length();
|
|
|
};
|
|
|
auto EncodeURI=[](std::string str){
|
|
|
return std::accumulate(str.begin(),str.end(),""s,[](std::string str,const char&c){
|
|
|
/*
|
|
|
* Implementation Source: https://262.ecma-international.org/5.1/#sec-15.1.3.4
|
|
|
uriReserved ::: one of
|
|
|
; / ? : @ & = + $ ,
|
|
|
uriMark ::: one of
|
|
|
- _ . ! ~ * ' ( )
|
|
|
Let unescapedURISet be a String containing one instance of each character valid in uriReserved and uriUnescaped plus <EFBFBD>#<EFBFBD>.
|
|
|
*/
|
|
|
const std::array uriReserved={';','/','?',':','@','&','=','+','$',',','-','_','.','!','~','*','\'','(',')','#'};
|
|
|
if(c>='A'&&c<='Z'||c>='a'&&c<='z'||c>='0'&&c<='9'||std::find(uriReserved.begin(),uriReserved.end(),c)!=uriReserved.end())return std::move(str)+c;
|
|
|
|
|
|
std::string convertedChar=std::format("%{:02X}",c);
|
|
|
return std::move(str)+convertedChar;
|
|
|
});
|
|
|
};
|
|
|
std::string dataString=std::format("\"username\":\"{}\"",EncodeURI(username));
|
|
|
std::string operationName="";
|
|
|
switch(operation){
|
|
|
case SaveFileOperation::GET_LOAD_FILES:{
|
|
|
operationName=std::format("GET_LOAD_FILES");
|
|
|
//Data should be blank.
|
|
|
}break;
|
|
|
case SaveFileOperation::GET_FILE:{
|
|
|
operationName=std::format("GET_FILE");
|
|
|
//Data should contain the file ID we want.
|
|
|
}break;
|
|
|
case SaveFileOperation::SAVE_FILE:{
|
|
|
operationName=std::format("SAVE_FILE");
|
|
|
//Data should contain the entire contents of our save file.
|
|
|
}break;
|
|
|
case SaveFileOperation::SAVE_METADATA_FILE:{
|
|
|
operationName=std::format("SAVE_METADATA_FILE");
|
|
|
//Data should contain the entire contents of our metadata save file.
|
|
|
}break;
|
|
|
}
|
|
|
dataString+=",\"operation\":\""+EncodeURI(operationName)+"\"";
|
|
|
dataString+=",\"checksum\":\""+EncodeURI(std::to_string(CalculateChecksum(operationName,data)))+"\"";
|
|
|
dataString+=",\"data\":\""+EncodeURI(std::string(data))+"\"";
|
|
|
return "{"+dataString+"}";
|
|
|
}
|
|
|
const void SaveFile::Server_GetLoadInfo(std::function<void(std::string_view)>respCallbackFunc){
|
|
|
game->SendRequest("save_server"_S,CreateServerRequest(SaveFileOperation::GET_LOAD_FILES,"0"));
|
|
|
game->responseCallback=respCallbackFunc;
|
|
|
}
|
|
|
const void SaveFile::Server_GetFile(std::function<void(std::string_view)>respCallbackFunc){
|
|
|
game->SendRequest("save_server"_S,CreateServerRequest(SaveFileOperation::GET_FILE,std::to_string(saveFileID)));
|
|
|
game->responseCallback=respCallbackFunc;
|
|
|
}
|
|
|
const void SaveFile::Server_SaveFile(std::function<void(std::string_view)>respCallbackFunc){
|
|
|
std::stringstream fileContents;
|
|
|
std::ifstream file("save_file_path"_S+std::format("save.{:04}",saveFileID));
|
|
|
while(file.good()){
|
|
|
int val=file.get();
|
|
|
if(val!=-1){
|
|
|
fileContents<<char(val);
|
|
|
}
|
|
|
}
|
|
|
game->SendRequest("save_server"_S,CreateServerRequest(SaveFileOperation::SAVE_FILE,std::to_string(saveFileID)+"|"+fileContents.str()));
|
|
|
game->responseCallback=respCallbackFunc;
|
|
|
}
|
|
|
const void SaveFile::Server_SaveMetadataFile(std::function<void(std::string_view)>respCallbackFunc){
|
|
|
std::stringstream fileContents;
|
|
|
std::ifstream file("save_file_path"_S+"metadata.dat"+"_online");
|
|
|
while(file.good()){
|
|
|
int val=file.get();
|
|
|
if(val!=-1){
|
|
|
fileContents<<char(val);
|
|
|
}
|
|
|
}
|
|
|
std::string contents=fileContents.str();
|
|
|
#ifdef __EMSCRIPTEN__
|
|
|
emscripten_idb_async_store("/assets",("save_file_path"_S+"metadata.dat"+"_online").c_str(),contents.data(),contents.length(),0,[](void*arg){
|
|
|
LOG("Saved metadata successfully!");
|
|
|
},[](void*arg){
|
|
|
LOG("Failed to save metadata!");
|
|
|
});
|
|
|
#endif
|
|
|
game->SendRequest("save_server"_S,CreateServerRequest(SaveFileOperation::SAVE_METADATA_FILE,fileContents.str()));
|
|
|
game->responseCallback=respCallbackFunc;
|
|
|
}
|
|
|
|
|
|
const std::string_view SaveFile::GetUserID(){
|
|
|
return SaveFile::username;
|
|
|
}
|
|
|
const void SaveFile::SetUserID(std::string_view userID){
|
|
|
SaveFile::username=userID;
|
|
|
}
|
|
|
|
|
|
const bool SaveFile::IsOnline(){
|
|
|
return onlineMode;
|
|
|
}
|
|
|
|
|
|
void SaveFile::SetOnlineMode(bool online){
|
|
|
onlineMode=online;
|
|
|
Component<Checkbox>(CLASS_SELECTION,"Online Character Checkbox")->SetChecked(onlineMode);
|
|
|
} |