The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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160 lines
7.1 KiB
160 lines
7.1 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include "Menu.h"
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#include "ScrollableWindowComponent.h"
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#include "SaveFile.h"
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#include "SoundEffect.h"
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void Menu::InitializeLoadGameWindow(){
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Menu*loadGameWindow=CreateMenu(LOAD_GAME,CENTERED,vi2d{192,144});
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loadGameWindow->ADD("Game Files Label",MenuLabel)(geom2d::rect<float>{{-8,-12},{208,12}},"Load Game",1.0f,ComponentAttr::SHADOW|ComponentAttr::OUTLINE|ComponentAttr::BACKGROUND)END;
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loadGameWindow->ADD("Game Files List",ScrollableWindowComponent)(geom2d::rect<float>{{40,24},{112,116}})END
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->Enable(true);
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loadGameWindow->ADD("Online Game Files List",ScrollableWindowComponent)(geom2d::rect<float>{{40,24},{112,116}})END
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->Enable(false);
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loadGameWindow->ADD("Go Back Button",MenuComponent)(geom2d::rect<float>{{72,148},{48,12}},"Back",[](MenuFuncData menu){Menu::CloseMenu();return true;})END;
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#ifdef __EMSCRIPTEN__
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auto offlineCharacterTab = loadGameWindow->ADD("Offline Character Tab",MenuComponent)(geom2d::rect<float>{{-8,4},{102,16}},"Offline Characters",[](MenuFuncData data){
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Component<ScrollableWindowComponent>(data.menu.GetType(),"Game Files List")->Enable(true);
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Component<ScrollableWindowComponent>(data.menu.GetType(),"Online Game Files List")->Enable(false);
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Component<MenuComponent>(data.menu.GetType(),"Online Character Tab")->SetSelected(false);
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data.component.lock()->SetSelected(true);
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SoundEffect::PlaySFX("Button Click",SoundEffect::CENTERED);
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SaveFile::SetOnlineMode(false);
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return true;
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},ButtonAttr::FIT_TO_LABEL)END;
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offlineCharacterTab->SetSelectionType(HIGHLIGHT);
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offlineCharacterTab->SetSelected(true);
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auto onlineCharacterTab = loadGameWindow->ADD("Online Character Tab",MenuComponent)(geom2d::rect<float>{{96,4},{102,16}},"Online Characters",[](MenuFuncData data){
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Component<ScrollableWindowComponent>(data.menu.GetType(),"Game Files List")->Enable(false);
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Component<ScrollableWindowComponent>(data.menu.GetType(),"Online Game Files List")->Enable(true);
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Component<MenuComponent>(data.menu.GetType(),"Offline Character Tab")->SetSelected(false);
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SoundEffect::PlaySFX("Button Click",SoundEffect::CENTERED);
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data.component.lock()->SetSelected(true);
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if(!SaveFile::IsOnline()){
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if(SaveFile::GetUserID().length()==0){
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//Present the user with the user ID form.
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game->TextEntryEnable(true);
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Menu::OpenMenu(USER_ID);
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}
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SaveFile::SetOnlineMode(true);
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}
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return true;
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},ButtonAttr::FIT_TO_LABEL)END;
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onlineCharacterTab->SetSelectionType(HIGHLIGHT);
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#endif
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#pragma region ScrollWindow macro lambda
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#define ScrollWindow(amount) \
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[](MenuType type){ \
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auto scrollWindow=Component<ScrollableWindowComponent>(type,"Game Files List"); \
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scrollWindow->Scroll(amount); \
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float scrollAmt=amount*game->GetElapsedTime()*"Interface.AnalogScrollSpeed"_F;\
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/*Height of these buttons is 48.*/ \
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scrollWindow->IncreaseSelectionIndex(scrollAmt/48.f); \
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}
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#pragma endregion
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#pragma region Keyboard Navigation Rules
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loadGameWindow->SetupKeyboardNavigation(
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[](MenuType type,Data&returnData){ //On Open
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if(SaveFile::GetSaveFileCount()>0||SaveFile::GetOnlineSaveFileCount()>0){
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if(SaveFile::IsOnline()){
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returnData=Component<ScrollableWindowComponent>(type,"Online Game Files List")->GetComponents()[0];
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}else{
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returnData=Component<ScrollableWindowComponent>(type,"Game Files List")->GetComponents()[0];
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}
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}else{
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returnData="Go Back Button";
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}
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},
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{ //Button Key
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{{game->KEY_BACK},{"Back to Title Screen",[](MenuType type){
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Component<MenuComponent>(type,"Go Back Button")->Click();
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}}},
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{{game->KEY_SCROLL,Analog},{"Scroll",ScrollWindow(game->KEY_SCROLL.Analog())}},
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{{game->KEY_SCROLLUP,Held},{"Scroll Up",ScrollWindow(-1.0f)}},
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{{game->KEY_SCROLLDOWN,Held},{"Scroll Down",ScrollWindow(1.0f)}},
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}
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,{ //Button Navigation Rules
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{"Game Files List",{
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.up=[](MenuType type,Data&returnData){
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auto&selection=Menu::menus[type]->GetSelection();
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auto&gameFilesList=Component<ScrollableWindowComponent>(type,"Game Files List")->GetComponents();
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auto component=std::find_if(gameFilesList.begin(),gameFilesList.end(),[&](auto&comp){return comp.lock()==selection.lock();});
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if(component==gameFilesList.begin()){
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returnData="Go Back Button";
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}else{
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returnData=*(--component);
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}
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},
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.down=[](MenuType type,Data&returnData){
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auto&selection=Menu::menus[type]->GetSelection();
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auto&gameFilesList=Component<ScrollableWindowComponent>(type,"Game Files List")->GetComponents();
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auto component=std::find_if(gameFilesList.begin(),gameFilesList.end(),[&](auto&comp){return comp.lock()==selection.lock();});
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if(component==gameFilesList.end()-1){
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returnData="Go Back Button";
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}else{
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returnData=*(++component);
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}
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},}},
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{"Go Back Button",{
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.up=[](MenuType type,Data&returnData){
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auto&selection=Menu::menus[type]->GetSelection();
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auto&gameFilesList=Component<ScrollableWindowComponent>(type,"Game Files List")->GetComponents();
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if(gameFilesList.size()==0){
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returnData="Go Back Button";
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return;
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}
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returnData=*(gameFilesList.end()-1);
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},
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.down=[](MenuType type,Data&returnData){
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auto&selection=Menu::menus[type]->GetSelection();
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auto&gameFilesList=Component<ScrollableWindowComponent>(type,"Game Files List")->GetComponents();
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if(gameFilesList.size()==0){
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returnData="Go Back Button";
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return;
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}
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returnData=*(gameFilesList.begin());
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},
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}},
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});
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#pragma endregion
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} |