The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
80 lines
2.9 KiB
80 lines
2.9 KiB
#pragma region License
|
|
/*
|
|
License (OLC-3)
|
|
~~~~~~~~~~~~~~~
|
|
|
|
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
|
|
|
|
Redistribution and use in source and binary forms, with or without modification,
|
|
are permitted provided that the following conditions are met:
|
|
|
|
1. Redistributions or derivations of source code must retain the above copyright
|
|
notice, this list of conditions and the following disclaimer.
|
|
|
|
2. Redistributions or derivative works in binary form must reproduce the above
|
|
copyright notice. This list of conditions and the following disclaimer must be
|
|
reproduced in the documentation and/or other materials provided with the distribution.
|
|
|
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
|
be used to endorse or promote products derived from this software without specific
|
|
prior written permission.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
SUCH DAMAGE.
|
|
|
|
Portions of this software are copyright © 2024 The FreeType
|
|
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
|
All rights reserved.
|
|
*/
|
|
#pragma endregion
|
|
#include "AdventuresInLestoria.h"
|
|
#include "GameState.h"
|
|
#include "State_OverworldMap.h"
|
|
#include "State_MainMenu.h"
|
|
#include "State_LevelComplete.h"
|
|
#include "State_Story.h"
|
|
#include "State_GameHub.h"
|
|
|
|
INCLUDE_game
|
|
|
|
#define NEW_STATE(state,class) GameState::states[state]=NEW class();
|
|
|
|
void GameState::Initialize(){
|
|
NEW_STATE(States::GAME_RUN,State_GameRun);
|
|
NEW_STATE(States::OVERWORLD_MAP,State_OverworldMap);
|
|
NEW_STATE(States::MAIN_MENU,State_MainMenu);
|
|
NEW_STATE(States::LEVEL_COMPLETE,State_LevelComplete);
|
|
NEW_STATE(States::STORY,State_Story);
|
|
NEW_STATE(States::GAME_HUB,State_GameHub);
|
|
|
|
GameState::ChangeState(States::MAIN_MENU);
|
|
}
|
|
|
|
void GameState::_ChangeState(States::State newState){
|
|
GameState*prevState=STATE;
|
|
if(!states.count(newState)){
|
|
ERR("WARNING! State not defined for state "<<newState<<"!")
|
|
}
|
|
STATE=states.at(newState);
|
|
game->camera.SetTarget(game->GetPlayer()->GetPos());
|
|
STATE->OnStateChange(prevState);
|
|
}
|
|
|
|
void GameState::ChangeState(States::State newState,float fadeOutDuration){
|
|
if(fadeOutDuration>0){
|
|
game->fadeOutDuration=game->fadeOutTotalTime=game->fadeInDuration=fadeOutDuration;
|
|
game->transitionState=newState;
|
|
}else{
|
|
_ChangeState(newState);
|
|
}
|
|
}
|
|
|
|
GameState::~GameState(){} |