The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
157 lines
3.8 KiB
157 lines
3.8 KiB
config_path = assets/config/
|
|
|
|
# 360x240 is 15x10 tiles of visibility.
|
|
WINDOW_SIZE = 360,240
|
|
|
|
GAME_NAME = Adventures in Lestoria
|
|
|
|
# Graphics Loading Config
|
|
gfx_config = gfx/gfx.txt
|
|
|
|
# Save File Server Name
|
|
save_server = https://projectdivar.com:4505/AiL
|
|
|
|
# Map Files Loading Config
|
|
map_config = levels.txt
|
|
|
|
# Starting map when loading the game.
|
|
starting_map = WORLD_MAP
|
|
|
|
# Player Properties Loading Config
|
|
player_config = Player.txt
|
|
|
|
# Monster Properties Loading Config
|
|
monsters_config = Monsters.txt
|
|
|
|
# Monster Strategy Config
|
|
monsterstrategies_config = MonsterStrategies.txt
|
|
|
|
# Interface Theme Config
|
|
themes_config = gfx/themes.txt
|
|
|
|
# Path to theme image files
|
|
theme_img_directory = themes/
|
|
|
|
# Path to class configuration files
|
|
class_directory = classes/
|
|
|
|
# Class list to be loaded into the game.
|
|
class_list = Warrior, Thief, Ranger, Trapper, Wizard, Witch
|
|
|
|
# Items Config
|
|
item_config = items/items.txt
|
|
|
|
# Item Set Config
|
|
item_set_config = items/ItemSets.txt
|
|
|
|
# Path to items configuration
|
|
item_directory = items/
|
|
|
|
# Path to items configuration
|
|
item_img_directory = items/
|
|
|
|
# Path to story files
|
|
story_directory = config/story/
|
|
|
|
# Path to backdrop config file
|
|
backdrop_config = gfx/backdrops.txt
|
|
|
|
# Path to backdrop background files
|
|
backdrop_directory = assets/backgrounds/
|
|
|
|
# Path to sound effect files
|
|
sfx_directory = assets/sounds/
|
|
|
|
# Path to bgm files
|
|
bgm_directory = assets/music/
|
|
|
|
# Path to general audio configuration
|
|
audio_config = audio/audio.txt
|
|
|
|
# Path to environmental audio configuration
|
|
environmental_audio_config = audio/environmentalaudio.txt
|
|
|
|
# Path to bgm configuration
|
|
bgm_config = audio/bgm.txt
|
|
|
|
# Path to bgm events configuration
|
|
event_config = audio/events.txt
|
|
|
|
# Path to interface configuration
|
|
interface_config = Interface.txt
|
|
|
|
# Path to character images
|
|
character_image_location = characters/
|
|
|
|
# Path to story backgrounds
|
|
story_background_image_location = backgrounds/
|
|
|
|
# The name substituted for the player in dialogs
|
|
story_player_name = You
|
|
|
|
# The path to the merchant configuration files in the game
|
|
merchant_directory = config/shops/
|
|
|
|
# Item Stats Config
|
|
item_stats_config = items/ItemStats.txt
|
|
|
|
# Save Files Location
|
|
save_file_path = assets/saves/
|
|
|
|
# Dialog font and size.
|
|
dialog_font_size = c64esque,12
|
|
|
|
# Narrator font and size.
|
|
narrator_font_size = Habbo,12
|
|
|
|
# Location font and size.
|
|
location_font_size = Habbo,24
|
|
|
|
# Encrypted font and size.
|
|
encrypted_font_size = Unknown,16
|
|
|
|
# Whether or not to show individual data accesses from config data structure.
|
|
debug_access_options = 0
|
|
|
|
# Shows menu navigation debug output
|
|
debug_menu_navigation_info = 0
|
|
|
|
# Shows map loading output
|
|
debug_map_load_info = 0
|
|
|
|
# Shows state transition information
|
|
debug_transition_info = 0
|
|
|
|
# Shows extra info about the player on the HUD
|
|
debug_player_info = 0
|
|
|
|
# Shows collision boxes of tiles.
|
|
debug_collision_boxes = 0
|
|
|
|
# Shows collision boxe snapping of floating point-based tiles.
|
|
debug_collision_boxes_snapping = 0
|
|
|
|
# Shows pathfinding debugging
|
|
debug_pathfinding = 0
|
|
|
|
# Turn on to show when toggleable items are created and what their pointers are. This can help debug which toggleable item was not properly added to a tile group if you are getting Error TOGGLE.
|
|
debug_toggleable_items = 0
|
|
|
|
# Turn on to have a spawn information report displayed on startup.
|
|
display_spawn_report = 0
|
|
|
|
# ms precision of animation tile caching.
|
|
animation_tile_precision = 50
|
|
|
|
# frequency of water reflection moving update.
|
|
water_reflection_update_time = 0.5
|
|
|
|
# amount of time step of water reflection moving update.
|
|
water_reflection_time_step = 0.6
|
|
|
|
# the amount of scaling done to the water reflection.
|
|
water_reflection_scale_factor = 0.05
|
|
|
|
# The message displayed to the user about ID creation.
|
|
user_id_message = You are playing the web build of this game. In order to save progress, we ask that you provide a unique username to identify your save data with.
|
|
user_id_message2 = Only game save data will be stored. |