The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/util.h

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#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#pragma once
#include <stdlib.h>
#include "olcUTIL_Geometry2D.h"
#include "olcPGEX_TTF.h"
#include "Direction.h"
#include <random>
namespace olc::util{
//Returns 0-range (as a float).
float random(float range);
//Returns a random float value min(inclusive) to max(exclusive).
const float random_range(const float min,const float max);
//Returns 0-32767 (as an int).
int random();
//Returns a normalized vector pointing from posFrom towards posTo.
vf2d pointTo(vf2d posFrom,vf2d posTo);
//Returns the angle (in radians) pointing from posFrom towards posTo.
float angleTo(vf2d posFrom,vf2d posTo);
float degToRad(float deg);
float radToDeg(float rad);
const float dirToAngle(const Direction dir);
#pragma region Lerp templates + specializations
template<class T,class U>
inline auto lerp(const T val1,const U val2,const float t){
return decltype(val1+val2)(val1*(1-t)+val2*t);
}
template<>
inline auto lerp<vf2d,vf2d>(const vf2d val1,const vf2d val2,const float t){
return val1.lerp(val2,t);
}
template<>
//NOTE: Also interpolates the alpha!!!
inline auto lerp<Pixel,Pixel>(const Pixel val1,const Pixel val2,const float t){
Pixel col{PixelLerp(val1,val2,t)};
col.a=lerp(val1.a,val2.a,t);
return col;
}
#pragma endregion
template<class T,class U>
inline auto smoothstep(const T val1,const U val2,const float t){
auto x{decltype(val1+val2)(1-pow(1-t,3))};
return val1*(1-x)+val2*x;
}
std::string timerStr(float time);
std::string WrapText(PixelGameEngine*pge,std::string str,int width,bool proportional,vd2d scale);
std::u32string WrapText(PixelGameEngine*pge,std::u32string str,int width,Font&font,vd2d scale);
float angle_difference(float angle_1, float angle_2);
std::string GetHash(std::string file);
const float distance(const vf2d&point1,const vf2d&point2);
//Modifies angle argument directly to turn towards said direction. rate is in radians, please multiply by fElapsedTime if you intend to use this per frame.
void turn_towards_direction(float&angle,float target,float rate);
std::wstring to_wstring(const std::string&str);
template<class..._Args>
const std::string vformat(const std::string_view str,_Args..._Vals){
return std::vformat(str,std::make_format_args(_Vals...));
}
template<class..._Args>
const std::wstring wformat(const std::string_view str,_Args..._Vals){
return util::to_wstring(std::vformat(str,std::make_format_args(_Vals...)));
}
template<class T>
T map_range(T x, T in_min, T in_max, T out_min, T out_max) {
return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
}
}
template<class TL, class TR>
constexpr auto circ_add(
const TL& lhs,
const TR& rhs,
const decltype(lhs + rhs) rmin = 0,
const decltype(lhs + rhs) rmax = 360)
{
auto c = lhs + rhs;
auto range = rmax - rmin;
while (c >= rmax) c -= range;
while (c < rmin) c += range;
return c;
}
//Converts unit distances to pixels. (Every 100 units = 24 pixels)
long double operator""_Pixels(long double unitDist);