The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
62 lines
1.6 KiB
62 lines
1.6 KiB
#include "Class.h"
|
|
#include "olcPixelGameEngine.h"
|
|
#include "DEFINES.h"
|
|
#include "Player.h"
|
|
#include "Effect.h"
|
|
#include "Crawler.h"
|
|
|
|
INCLUDE_MONSTER_LIST
|
|
INCLUDE_BULLET_LIST
|
|
INCLUDE_game
|
|
|
|
std::string Thief::name="Thief";
|
|
Class Thief::cl=THIEF;
|
|
Ability Thief::rightClickAbility={"???",15,0,VERY_DARK_BLUE,DARK_BLUE};
|
|
Ability Thief::ability1={"???",12,40};
|
|
Ability Thief::ability2={"???",15,50};
|
|
Ability Thief::ability3={"???",40,60};
|
|
Ability Thief::ability4={"???",0,0};
|
|
AnimationState Thief::idle_n=WARRIOR_IDLE_N;
|
|
AnimationState Thief::idle_e=WARRIOR_IDLE_E;
|
|
AnimationState Thief::idle_s=WARRIOR_IDLE_S;
|
|
AnimationState Thief::idle_w=WARRIOR_IDLE_W;
|
|
AnimationState Thief::walk_n=WARRIOR_WALK_N;
|
|
AnimationState Thief::walk_e=WARRIOR_WALK_E;
|
|
AnimationState Thief::walk_s=WARRIOR_WALK_S;
|
|
AnimationState Thief::walk_w=WARRIOR_WALK_W;
|
|
|
|
SETUP_CLASS(Thief)
|
|
|
|
void Thief::OnUpdate(float fElapsedTime){
|
|
|
|
}
|
|
|
|
bool Thief::AutoAttack(){
|
|
return false;
|
|
}
|
|
void Thief::InitializeClassAbilities(){
|
|
#pragma region Thief Right-click Ability (???)
|
|
Thief::rightClickAbility.action=
|
|
[&](){
|
|
return false;
|
|
};
|
|
#pragma endregion
|
|
#pragma region Thief Ability 1 (???)
|
|
Thief::ability1.action=
|
|
[&](){
|
|
return false;
|
|
};
|
|
#pragma endregion
|
|
#pragma region Thief Ability 2 (???)
|
|
Thief::ability2.action=
|
|
[&](){
|
|
return false;
|
|
};
|
|
#pragma endregion
|
|
#pragma region Thief Ability 3 (???)
|
|
Thief::ability3.action=
|
|
[&](){
|
|
return false;
|
|
};
|
|
#pragma endregion
|
|
} |