The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/State_GameRun.cpp

37 lines
980 B

#include "GameState.h"
#include "Crawler.h"
#include "DEFINES.h"
#include "Menu.h"
INCLUDE_MONSTER_LIST
void State_GameRun::OnStateChange(GameState*prevState){
Menu::stack.clear();
};
void State_GameRun::OnUserUpdate(Crawler*game){
game->bossDisplayTimer=std::max(0.f,game->bossDisplayTimer-game->GetElapsedTime());
if(game->encounterStarted&&game->totalBossEncounterMobs>0){
game->encounterDuration+=game->GetElapsedTime();
}
game->HandleUserInput(game->GetElapsedTime());
if(game->GetKey(T).bPressed){
GameState::ChangeState(States::MAIN_MENU);
}
game->UpdateEffects(game->GetElapsedTime());
game->GetPlayer()->Update(game->GetElapsedTime());
for(Monster&m:MONSTER_LIST){
m.Update(game->GetElapsedTime());
}
for(Monster&m:game->monstersToBeSpawned){
MONSTER_LIST.push_back(m);
}
game->monstersToBeSpawned.clear();
game->UpdateBullets(game->GetElapsedTime());
game->UpdateCamera(game->GetElapsedTime());
};
void State_GameRun::Draw(Crawler*game){
};