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ItemScript
{
# Used with the Item Database.
# Any of these properties can be overwritten by specifying them in the main item.
# Restores stats.
# Parameter 1: The amount to restore per tick. If parameter 2 is zero, restores this amount instantly.
# (Optional) Parameter 2: If non-zero, specifies the amount of time per tick of restoration.
# (Optional) Parameter 3: If non-zero, specifies the amount of time the restoration lasts.
Restore
{
HP Restore = 0,0.0,0.0
HP % Restore = 0,0.0,0.0
MP Restore = 0,0.0,0.0
MP % Restore = 0,0.0,0.0
}
# Provides Temporary Stat Boosts.
# Parameter 1: Amount to increase stat by.
# Parameter 2: Duration that this stat will be increased for.
Buff
{
Attack % = 0,0.0
}
}