The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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38 lines
1.6 KiB
38 lines
1.6 KiB
#include "Bullet.h"
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#include "Crawler.h"
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#include "DEFINES.h"
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INCLUDE_ANIMATION_DATA
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INCLUDE_game
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Bullet::Bullet(vf2d pos,vf2d vel,float radius,int damage,Pixel col)
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:pos(pos),vel(vel),radius(radius),damage(damage),col(col){};
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Bullet::Bullet(vf2d pos,vf2d vel,float radius,int damage,AnimationState animation,bool hitsMultiple,float lifetime,bool rotatesWithAngle,Pixel col)
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:pos(pos),vel(vel),radius(radius),damage(damage),col(col),animated(true),rotates(rotatesWithAngle),lifetime(lifetime),hitsMultiple(hitsMultiple){
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this->animation.AddState(animation,ANIMATION_DATA[animation]);
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this->animation.ChangeState(internal_animState,animation);
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};
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Animate2D::Frame Bullet::GetFrame(){
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return animation.GetFrame(internal_animState);
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}
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void Bullet::Update(float fElapsedTime){
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if(animated){
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lastParticleSpawn=std::max(0.f,lastParticleSpawn-fElapsedTime);
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if(lastParticleSpawn==0&&animation.GetFrame(internal_animState).GetSourceImage()==&game->GFX_EnergyBolt){
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lastParticleSpawn=0.03;
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game->AddEffect(Effect(pos,float(rand()%500)/500,AnimationState::ENERGY_PARTICLE,float(rand()%1000)/500,0.5,{float(rand()%60)-30,float(rand()%60)-30}));
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}
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}
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}
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void Bullet::Draw(){
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if(animated){
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game->view.DrawPartialRotatedDecal(pos,GetFrame().GetSourceImage()->Decal(),rotates?atan2(vel.y,vel.x)-PI/2:0,GetFrame().GetSourceRect().size/2,GetFrame().GetSourceRect().pos,GetFrame().GetSourceRect().size,{1,1},col);
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} else {
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game->view.DrawDecal(pos,game->GFX_BulletCircle.Decal(),{radius,radius},col);
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game->view.DrawDecal(pos,game->GFX_BulletCircleOutline.Decal(),{radius,radius},WHITE);
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}
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} |