The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/assets
sigonasr2 ac93b32e8a Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 1 year ago
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Campaigns corrected asset filepath 1 year ago
config Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king. 1 year ago
maps corrected asset filepath 1 year ago
monsters Fix sprites being indexed funky. Consolidated tile group code, broke some of the overlapping tiles functionality. 1 year ago
arrow.png Refactor Animation loading to reduce repetition. 1 year ago
battlecry_effect.png Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 1 year ago
block.png Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation. 1 year ago
c30010.png Add in inherited class structure for effects, so effects can have customized behaviors. 1 year ago
chain_lightning.png Added lightning bolt attack, added emitter system 1 year ago
charged_shot_arrow.png Add in Charged Shot ability and allow precasting without the targeting indicator. 1 year ago
circle.png Adjusted shoot afar AI to account for collision tiles. 1 year ago
circle_outline.png Adjusted shoot afar AI to account for collision tiles. 1 year ago
energy_bolt.png Wizard energy bolt attack implemented. 1 year ago
energy_particle.png Wizard energy bolt attack implemented. 1 year ago
ground-slam-attack-back.png Implement ground slam animation 1 year ago
ground-slam-attack-front.png Implement ground slam animation 1 year ago
heart.ico Include game icon in executable and game window (such a PITA) 1 year ago
heart.png Added health indicator 1 year ago
kiwami64-v1-1x.png Upload files to 'Crawler/assets' 1 year ago
laser.png Add in Charged Shot ability and allow precasting without the targeting indicator. 1 year ago
lightning_bolt.png Added lightning bolt attack, added emitter system 1 year ago
lightning_bolt_part1.png Added lightning bolt attack, added emitter system 1 year ago
lightning_bolt_part2.png Added lightning bolt attack, added emitter system 1 year ago
lightning_bolt_part3.png Added lightning bolt attack, added emitter system 1 year ago
lightning_bolt_part4.png Added lightning bolt attack, added emitter system 1 year ago
lightning_splash_effect.png Added lightning bolt attack, added emitter system 1 year ago
mana.png Mana implemented. When not enough mana is available for an ability, a notification appears. 1 year ago
meteor.png Add in inherited class structure for effects, so effects can have customized behaviors. 1 year ago
meteor.xcf Add in inherited class structure for effects, so effects can have customized behaviors. 1 year ago
nico-ranger.png All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 1 year ago
nico-ranger.xcf Add new class sprites 1 year ago
nico-ranger2.xcf All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 1 year ago
nico-warrior.png Sonic Slash implemented for Warrior. Build updated w/new features. 1 year ago
nico-warrior.xcf Sonic Slash implemented for Warrior. Build updated w/new features. 1 year ago
nico-wizard.png Add in inherited class structure for effects, so effects can have customized behaviors. 1 year ago
nico-wizard.xcf Add in inherited class structure for effects, so effects can have customized behaviors. 1 year ago
palette.css Add new class sprites 1 year ago
palette.txt Add new class sprites 1 year ago
propertytypes.xml Super big refactor of the animation storage and monster storage system using configuration files. 1 year ago
slime.png Re-center slimes 1 year ago
sonicslash.png Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry. 1 year ago
splash_effect.png Add energy bolt splash effect and fade out. 1 year ago