The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/assets/Campaigns
sigonasr2 7852aa7209 Foreground and upper foreground tile fade group algorithm now properly splits up tiles based on relative matching tiles so individual objects by themselves fade out instead of entire groups. 12 months ago
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1_1.tmx Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays. 1 year ago
1_1_test.tmx Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly. 1 year ago
1_1_test2.tmx Changed version display string shadow to match other shadow texts. 1 year ago
1_1_v2.png Added all collision tile setups and moved old 1-1 zones and spawns to the new version of the map. 1 year ago
1_1_v2.tmx Foreground and upper foreground tile fade group algorithm now properly splits up tiles based on relative matching tiles so individual objects by themselves fade out instead of entire groups. 12 months ago
1_2.tmx Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers. 12 months ago
1_3.tmx Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially. 12 months ago
1_4.tmx Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially. 12 months ago
1_5.tmx Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially. 12 months ago
Boss_1.tmx Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers. 12 months ago
Boss_1_v2.tmx Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers. 12 months ago
World_Map.tmx Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially. 12 months ago