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C++/scripts
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Added MAXIMUM_MEMORY flag to emscripten compile. The game is now large enough to require it 👀
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2 years ago |
assets
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Add in inherited class structure for effects, so effects can have customized behaviors.
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2 years ago |
utils
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ATTRIBUTION
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Added lightning bolt attack, added emitter system
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2 years ago |
Ability.cpp
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Condensed and finished pre-casting code. Refactored the way ability casting is handled
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2 years ago |
Ability.h
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Precast targeting indicator now centered
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2 years ago |
Animation.cpp
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Added lingering field effect.
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2 years ago |
Animation.h
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Added lingering field effect.
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2 years ago |
Buff.h
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…
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Bullet.cpp
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Warrior refactor completed
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2 years ago |
Bullet.h
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Warrior refactor completed
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2 years ago |
BulletTypes.h
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Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
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2 years ago |
Class.h
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Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
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2 years ago |
Crawler
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Condensed and finished pre-casting code. Refactored the way ability casting is handled
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2 years ago |
Crawler.cpp
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Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
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2 years ago |
Crawler.h
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Effect particles realigned and particles that are behind the center move to the back.
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2 years ago |
Crawler.rc
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Crawler.tiled-project
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Upper level and lower level spawning now distinguished in map editor.
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2 years ago |
Crawler.vcxproj
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Added lingering field effect.
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2 years ago |
Crawler.vcxproj.filters
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Added lingering field effect.
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2 years ago |
DEFINES.h
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Effect particles realigned and particles that are behind the center move to the back.
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2 years ago |
DamageNumber.cpp
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…
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DamageNumber.h
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…
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Effect.cpp
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Meteor Effect particles and impact code completed
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2 years ago |
Effect.h
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Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
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2 years ago |
Emitter.cpp
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Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
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2 years ago |
Emitter.h
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Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
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2 years ago |
EnergyBolt.cpp
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Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
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2 years ago |
FireBolt.cpp
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Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
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2 years ago |
InitialConcept.txt
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…
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LightningBolt.cpp
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Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
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2 years ago |
LightningBoltEmitter.cpp
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Add in inherited class structure for effects, so effects can have customized behaviors.
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2 years ago |
Map.cpp
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Transition fade added for foreground items.
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2 years ago |
Map.h
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Transition fade added for foreground items.
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2 years ago |
Meteor.cpp
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Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
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2 years ago |
Monster.cpp
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Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
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2 years ago |
Monster.h
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Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
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2 years ago |
MonsterData.cpp
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Death animation now tied to monster data.
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2 years ago |
NewClasses.txt
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…
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Pathfinding.cpp
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Add in pathfinding abilities to monster movement strategies.
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2 years ago |
Pathfinding.h
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Pathfinding now returns the nodes to reach a destination in preparation for use w/AI pathfinding
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2 years ago |
Player.cpp
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Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
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2 years ago |
Player.h
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Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
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2 years ago |
PulsatingFire.cpp
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Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
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2 years ago |
RCa12948
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…
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Ranger.cpp
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Precast targeting indicator now centered
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2 years ago |
State.h
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Add precast ability conditions
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2 years ago |
TMXParser.h
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Upper level and lower level spawning now distinguished in map editor.
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2 years ago |
TSXParser.h
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Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
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2 years ago |
Thief.cpp
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Precast targeting indicator now centered
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2 years ago |
Trapper.cpp
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Precast targeting indicator now centered
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2 years ago |
Version.h
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Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
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2 years ago |
Warrior.cpp
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Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
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2 years ago |
Witch.cpp
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Precast targeting indicator now centered
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2 years ago |
Wizard.cpp
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Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
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2 years ago |
buildtemplate.html
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cpp.hint
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emscripten_build.ps1
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…
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loc.sh
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olcPGEX_TransformedView.h
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olcPixelGameEngine.h
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Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
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2 years ago |
olcUTIL_Animate2D.h
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Added lightning bolt attack, added emitter system
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2 years ago |
olcUTIL_Camera2D.h
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olcUTIL_Geometry2D.h
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Transition fade added for foreground items.
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2 years ago |
pge.data
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Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
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2 years ago |
pge.html
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pge.js
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Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
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2 years ago |
pge.wasm
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Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
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2 years ago |
pixelGameEngine.cpp
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resource.h
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resource1.h
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sig
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Class quick test swapping reimplemented.
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2 years ago |
switch-class.snippet
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update_version.ps1
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…
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utils.cpp
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Fire Bolt implemented.
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2 years ago |
utils.h
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Fire Bolt implemented.
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2 years ago |