The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/MenuLabel.h

40 lines
1.5 KiB

#pragma once
#include "MenuComponent.h"
#include "DEFINES.h"
#include "Crawler.h"
#include "utils.h"
INCLUDE_game
class MenuLabel:public MenuComponent{
bool shadow=false;
bool centered=true;
int scale=1;
public:
inline MenuLabel(MenuType parent,geom2d::rect<float>rect,std::string label,int scale=1,bool centered=true,bool shadow=false,bool outline=false,bool background=false)
:MenuComponent(parent,rect,label,MenuFunc{},false),scale(scale),centered(centered),shadow(shadow){
border=outline;
this->background=background;
showDefaultLabel=false;
}
inline void SetLabel(std::string text){
label=text;
}
protected:
virtual void inline Update(Crawler*game)override{
MenuComponent::Update(game);
}
virtual void inline Draw(Crawler*game,vf2d parentPos)override{
MenuComponent::Draw(game,parentPos);
std::string wrappedText=util::WrapText(game,label,rect.size.x,true,{float(scale),float(scale)});
vf2d drawPos=parentPos+rect.middle()-vf2d{game->GetTextSizeProp(wrappedText)}*float(scale)/2; //Assume centered.
if(!centered){
drawPos=vf2d{rect.pos.x+2,rect.middle().y-game->GetTextSizeProp(wrappedText).y/2}+parentPos; //We should at least vertically align here.
}
if(shadow){
game->DrawShadowStringProp(drawPos,wrappedText,WHITE,BLACK,{float(scale),float(scale)});
}else{
game->DrawStringProp(drawPos,wrappedText,WHITE,scale);
}
}
};