The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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158 lines
5.1 KiB
158 lines
5.1 KiB
#if !defined(_CRT_SECURE_NO_WARNINGS)
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#define _CRT_SECURE_NO_WARNINGS
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#endif
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#include "storage_manager.h"
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#include "core.h"
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#include <cstring>
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#include <memory>
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namespace discord {
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Result StorageManager::Read(char const* name,
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std::uint8_t* data,
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std::uint32_t dataLength,
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std::uint32_t* read)
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{
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if (!read) {
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return Result::InternalError;
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}
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auto result = internal_->read(internal_,
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const_cast<char*>(name),
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reinterpret_cast<uint8_t*>(data),
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dataLength,
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reinterpret_cast<uint32_t*>(read));
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return static_cast<Result>(result);
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}
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void StorageManager::ReadAsync(char const* name,
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std::function<void(Result, std::uint8_t*, std::uint32_t)> callback)
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{
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static auto wrapper =
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[](void* callbackData, EDiscordResult result, uint8_t* data, uint32_t dataLength) -> void {
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std::unique_ptr<std::function<void(Result, std::uint8_t*, std::uint32_t)>> cb(
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reinterpret_cast<std::function<void(Result, std::uint8_t*, std::uint32_t)>*>(
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callbackData));
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if (!cb || !(*cb)) {
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return;
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}
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(*cb)(static_cast<Result>(result), data, dataLength);
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};
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std::unique_ptr<std::function<void(Result, std::uint8_t*, std::uint32_t)>> cb{};
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cb.reset(new std::function<void(Result, std::uint8_t*, std::uint32_t)>(std::move(callback)));
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internal_->read_async(internal_, const_cast<char*>(name), cb.release(), wrapper);
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}
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void StorageManager::ReadAsyncPartial(
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char const* name,
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std::uint64_t offset,
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std::uint64_t length,
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std::function<void(Result, std::uint8_t*, std::uint32_t)> callback)
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{
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static auto wrapper =
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[](void* callbackData, EDiscordResult result, uint8_t* data, uint32_t dataLength) -> void {
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std::unique_ptr<std::function<void(Result, std::uint8_t*, std::uint32_t)>> cb(
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reinterpret_cast<std::function<void(Result, std::uint8_t*, std::uint32_t)>*>(
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callbackData));
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if (!cb || !(*cb)) {
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return;
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}
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(*cb)(static_cast<Result>(result), data, dataLength);
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};
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std::unique_ptr<std::function<void(Result, std::uint8_t*, std::uint32_t)>> cb{};
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cb.reset(new std::function<void(Result, std::uint8_t*, std::uint32_t)>(std::move(callback)));
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internal_->read_async_partial(
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internal_, const_cast<char*>(name), offset, length, cb.release(), wrapper);
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}
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Result StorageManager::Write(char const* name, std::uint8_t* data, std::uint32_t dataLength)
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{
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auto result = internal_->write(
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internal_, const_cast<char*>(name), reinterpret_cast<uint8_t*>(data), dataLength);
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return static_cast<Result>(result);
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}
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void StorageManager::WriteAsync(char const* name,
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std::uint8_t* data,
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std::uint32_t dataLength,
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std::function<void(Result)> callback)
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{
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static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
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std::unique_ptr<std::function<void(Result)>> cb(
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reinterpret_cast<std::function<void(Result)>*>(callbackData));
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if (!cb || !(*cb)) {
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return;
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}
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(*cb)(static_cast<Result>(result));
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};
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std::unique_ptr<std::function<void(Result)>> cb{};
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cb.reset(new std::function<void(Result)>(std::move(callback)));
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internal_->write_async(internal_,
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const_cast<char*>(name),
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reinterpret_cast<uint8_t*>(data),
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dataLength,
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cb.release(),
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wrapper);
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}
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Result StorageManager::Delete(char const* name)
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{
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auto result = internal_->delete_(internal_, const_cast<char*>(name));
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return static_cast<Result>(result);
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}
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Result StorageManager::Exists(char const* name, bool* exists)
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{
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if (!exists) {
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return Result::InternalError;
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}
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auto result =
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internal_->exists(internal_, const_cast<char*>(name), reinterpret_cast<bool*>(exists));
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return static_cast<Result>(result);
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}
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void StorageManager::Count(std::int32_t* count)
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{
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if (!count) {
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return;
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}
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internal_->count(internal_, reinterpret_cast<int32_t*>(count));
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}
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Result StorageManager::Stat(char const* name, FileStat* stat)
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{
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if (!stat) {
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return Result::InternalError;
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}
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auto result =
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internal_->stat(internal_, const_cast<char*>(name), reinterpret_cast<DiscordFileStat*>(stat));
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return static_cast<Result>(result);
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}
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Result StorageManager::StatAt(std::int32_t index, FileStat* stat)
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{
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if (!stat) {
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return Result::InternalError;
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}
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auto result = internal_->stat_at(internal_, index, reinterpret_cast<DiscordFileStat*>(stat));
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return static_cast<Result>(result);
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}
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Result StorageManager::GetPath(char path[4096])
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{
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if (!path) {
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return Result::InternalError;
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}
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auto result = internal_->get_path(internal_, reinterpret_cast<DiscordPath*>(path));
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return static_cast<Result>(result);
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}
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} // namespace discord
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