The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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150 lines
6.6 KiB
150 lines
6.6 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2023 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2023 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#pragma once
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#include "Menu.h"
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#include "MenuLabel.h"
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#include "MenuItemButton.h"
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#include "DEFINES.h"
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#include "Crawler.h"
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#include "Item.h"
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#include "safemap.h"
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#include "olcPGEX_Graphics2D.h"
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INCLUDE_game
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INCLUDE_ITEM_DATA
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class MenuItemItemButton:public MenuIconButton{
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private:
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std::reference_wrapper<Item>itemRef;
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std::string itemNameLabelName;
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std::string itemDescriptionLabelName;
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bool runHoverFunctions=false;
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MenuFunc onHover;
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MenuFunc onMouseOut;
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bool hoverState=false;
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bool hideQty=false;
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CompactText compact=COMPACT;
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public:
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inline MenuItemItemButton(geom2d::rect<float>rect,Item&itemRef,MenuType menuDest,MenuFunc onClick,std::string itemNameLabelName,std::string itemDescriptionLabelName,IconButtonAttr attributes=IconButtonAttr::SELECTABLE)
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:MenuIconButton(rect,(!itemRef.IsBlank())?itemRef.Decal():nullptr,menuDest,onClick,attributes),itemRef(itemRef),itemNameLabelName(itemNameLabelName),itemDescriptionLabelName(itemDescriptionLabelName),onHover(DO_NOTHING){
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draggable=false;
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valid=!itemRef.IsBlank();
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}
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inline MenuItemItemButton(geom2d::rect<float>rect,Item&itemRef,MenuType menuDest,MenuFunc onClick,MenuFunc onHover,MenuFunc onMouseOut,std::string itemNameLabelName="",std::string itemDescriptionLabelName="",IconButtonAttr attributes=IconButtonAttr::SELECTABLE)
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:MenuIconButton(rect,(!itemRef.IsBlank())?itemRef.Decal():nullptr,menuDest,onClick,attributes),itemRef(itemRef),itemNameLabelName(itemNameLabelName),itemDescriptionLabelName(itemDescriptionLabelName),onHover(onHover),onMouseOut(onMouseOut){
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runHoverFunctions=true;
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draggable=false;
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valid=!itemRef.IsBlank();
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}
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inline Item&GetItem(){
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return itemRef.get();
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}
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inline Item&SetItem(Item&newItem){
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return itemRef=std::reference_wrapper<Item>(newItem);
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}
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inline void SetShowQuantity(bool show){
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this->hideQty=!show;
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}
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inline void SetCompactDescriptions(bool compact){
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if(compact)this->compact=COMPACT;
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else this->compact=NON_COMPACT;
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}
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protected:
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virtual inline void BeforeUpdate(Crawler*game)override{
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if(!hovered&&runHoverFunctions&&hoverState){
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hoverState=false;
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if(itemNameLabelName!=""){
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Component<MenuLabel>(parentMenu,itemNameLabelName)->Enable(false);
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}
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if(itemDescriptionLabelName!=""){
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Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->Enable(false);
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}
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onMouseOut(MenuFuncData{*Menu::menus[parentMenu],game,this,(ScrollableWindowComponent*)(parentComponent)});
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}
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}
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virtual inline void Update(Crawler*game)override{
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MenuIconButton::Update(game);
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valid=!itemRef.get().IsBlank();
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std::string labelNameText;
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std::string labelDescriptionText;
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if(valid){
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icon=itemRef.get().Decal();
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labelNameText=itemRef.get().Name();
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labelDescriptionText=itemRef.get().Description(compact);
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}else{
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icon=nullptr;
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labelNameText="";
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labelDescriptionText="";
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}
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if(hovered){
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if(itemNameLabelName!=""){
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Component<MenuLabel>(parentMenu,itemNameLabelName)->label=labelNameText;
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}
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if(itemDescriptionLabelName!=""){
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Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->label=labelDescriptionText;
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}
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if(runHoverFunctions&&!hoverState){
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hoverState=true;
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if(itemNameLabelName!=""&&labelNameText.length()>0){
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Component<MenuLabel>(parentMenu,itemNameLabelName)->Enable(true);
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}
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if(itemDescriptionLabelName!=""&&labelDescriptionText.length()>0){
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Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->Enable(true);
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}
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onHover(MenuFuncData{*Menu::menus[parentMenu],game,this,(ScrollableWindowComponent*)(parentComponent)});
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}
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}
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}
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virtual inline void Draw(Crawler*game,vf2d parentPos)override{
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MenuIconButton::Draw(game,parentPos);
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}
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virtual inline void DrawDecal(Crawler*game,vf2d parentPos,bool focused)override{
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MenuIconButton::DrawDecal(game,parentPos,focused);
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if(valid&&!hideQty){
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std::string quantityText="x"+std::to_string(itemRef.get().Amt());
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vf2d quantityTextScale=rect.size/48.f;
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vf2d textSize=vf2d(game->GetTextSizeProp(quantityText))*quantityTextScale;
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vf2d drawPos=Menu::menus[parentMenu]->pos+parentPos+rect.pos+rect.size-textSize;
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geom2d::rect<float>boundingBox={drawPos,textSize};
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if(PointWithinParent(this,boundingBox)){
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game->DrawShadowStringDecal(drawPos,quantityText,WHITE,BLACK,quantityTextScale,quantityTextScale.x);
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}
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}
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}
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}; |