The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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132 lines
2.8 KiB
132 lines
2.8 KiB
BGM
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{
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Default Fade Time = 1.0
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#Song title followed by filenames for individual parts
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foresty1_1
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{
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Track Name = Foresty
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channel[0]=foresty1_1_bass.ogg
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channel[1]=foresty1_1_crash.ogg
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channel[2]=foresty1_1_drums.ogg
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channel[3]=foresty1_1_flute.ogg
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channel[4]=foresty1_1_piano 1.ogg
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channel[5]=foresty1_1_piano 2.ogg
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channel[6]=foresty1_1_pizzicato.ogg
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channel[7]=foresty1_1_staccato.ogg
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channel[8]=foresty1_1_strings.ogg
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channel[9]=foresty1_1_xtra perc.ogg
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# Transition time between one phase to the next.
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Fade Time = 2.0
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Events
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{
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Default Volume = 70%,70%,70%,70%,70%,70%,70%,70%,70%,70%
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LowHealth = 100%,100%,100%,20%,20%,20%,100%,100%,20%,100%
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InCombat = 100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
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Underwater = 10%,10%,10%,60%,80%,80%,10%,10%,70%,10%
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}
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}
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#Song title followed by filenames for individual parts
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overworld
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{
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Track Name = Overworld
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channel[0]=overworld.ogg
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# Transition time between one phase to the next.
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Fade Time = 2.0
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Events
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{
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Default Volume = 70%
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LowHealth = 100%
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InCombat = 100%
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Underwater = 100%
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}
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}
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#Song title followed by filenames for individual parts
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foresty_boss
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{
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Track Name = Foresty Boss
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channel[0]=foresty_boss.ogg
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# Transition time between one phase to the next.
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Fade Time = 2.0
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Events
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{
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Default Volume = 70%
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LowHealth = 100%
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InCombat = 100%
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Underwater = 100%
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}
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}
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#Song title followed by filenames for individual parts
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title_screen
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{
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Track Name = Foresty Loop 2
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channel[0]=loop2/foresty1_1_loop2_bass.ogg
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channel[1]=loop2/foresty1_1_loop2_drums.ogg
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channel[2]=loop2/foresty1_1_loop2_piano 1.ogg
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channel[3]=loop2/foresty1_1_loop2_piano 2.ogg
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channel[4]=loop2/foresty1_1_loop2_staccato.ogg
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channel[5]=loop2/foresty1_1_loop2_strings.ogg
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# Transition time between one phase to the next.
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Fade Time = 2.0
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Events
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{
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Default Volume = 0%,0%,0%,0%,50%,0%
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TitleScreenLoaded = 30%,0%,0%,0%,50%,30%
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}
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}
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#Song title followed by filenames for individual parts
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foresty_loop1
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{
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Track Name = Foresty Loop 1
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channel[0]=loop1/foresty1_1_loop1_bass.ogg
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channel[1]=loop1/foresty1_1_loop1_drums.ogg
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channel[2]=loop1/foresty1_1_loop1_flute.ogg
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channel[3]=loop1/foresty1_1_loop1_piano 1.ogg
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channel[4]=loop1/foresty1_1_loop1_piano 2.ogg
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channel[5]=loop1/foresty1_1_loop1_strings.ogg
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channel[6]=loop1/foresty1_1_loop1_xtra perc.ogg
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# Transition time between one phase to the next.
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Fade Time = 2.0
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Events
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{
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Default Volume = 0%,70%,0%,0%,70%,70%,0%
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}
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}
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story
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{
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Track Name = Foresty Story
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channel[0]=foresty1_1_drums.ogg
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channel[1]=foresty1_1_flute.ogg
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channel[2]=foresty1_1_strings.ogg
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channel[3]=foresty1_1_xtra perc.ogg
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# Transition time between one phase to the next.
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Fade Time = 2.0
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Events
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{
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Default Volume = 20%,70%,70%,70%
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}
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}
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} |