The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/assets/config/audio/bgm.txt

132 lines
2.8 KiB

BGM
{
Default Fade Time = 1.0
#Song title followed by filenames for individual parts
foresty1_1
{
Track Name = Foresty
channel[0]=foresty1_1_bass.ogg
channel[1]=foresty1_1_crash.ogg
channel[2]=foresty1_1_drums.ogg
channel[3]=foresty1_1_flute.ogg
channel[4]=foresty1_1_piano 1.ogg
channel[5]=foresty1_1_piano 2.ogg
channel[6]=foresty1_1_pizzicato.ogg
channel[7]=foresty1_1_staccato.ogg
channel[8]=foresty1_1_strings.ogg
channel[9]=foresty1_1_xtra perc.ogg
# Transition time between one phase to the next.
Fade Time = 2.0
Events
{
Default Volume = 70%,70%,70%,70%,70%,70%,70%,70%,70%,70%
LowHealth = 100%,100%,100%,20%,20%,20%,100%,100%,20%,100%
InCombat = 100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Underwater = 10%,10%,10%,60%,80%,80%,10%,10%,70%,10%
}
}
#Song title followed by filenames for individual parts
overworld
{
Track Name = Overworld
channel[0]=overworld.ogg
# Transition time between one phase to the next.
Fade Time = 2.0
Events
{
Default Volume = 70%
LowHealth = 100%
InCombat = 100%
Underwater = 100%
}
}
#Song title followed by filenames for individual parts
foresty_boss
{
Track Name = Foresty Boss
channel[0]=foresty_boss.ogg
# Transition time between one phase to the next.
Fade Time = 2.0
Events
{
Default Volume = 70%
LowHealth = 100%
InCombat = 100%
Underwater = 100%
}
}
#Song title followed by filenames for individual parts
title_screen
{
Track Name = Foresty Loop 2
channel[0]=loop2/foresty1_1_loop2_bass.ogg
channel[1]=loop2/foresty1_1_loop2_drums.ogg
channel[2]=loop2/foresty1_1_loop2_piano 1.ogg
channel[3]=loop2/foresty1_1_loop2_piano 2.ogg
channel[4]=loop2/foresty1_1_loop2_staccato.ogg
channel[5]=loop2/foresty1_1_loop2_strings.ogg
# Transition time between one phase to the next.
Fade Time = 2.0
Events
{
Default Volume = 0%,0%,0%,0%,50%,0%
TitleScreenLoaded = 30%,0%,0%,0%,50%,30%
}
}
#Song title followed by filenames for individual parts
foresty_loop1
{
Track Name = Foresty Loop 1
channel[0]=loop1/foresty1_1_loop1_bass.ogg
channel[1]=loop1/foresty1_1_loop1_drums.ogg
channel[2]=loop1/foresty1_1_loop1_flute.ogg
channel[3]=loop1/foresty1_1_loop1_piano 1.ogg
channel[4]=loop1/foresty1_1_loop1_piano 2.ogg
channel[5]=loop1/foresty1_1_loop1_strings.ogg
channel[6]=loop1/foresty1_1_loop1_xtra perc.ogg
# Transition time between one phase to the next.
Fade Time = 2.0
Events
{
Default Volume = 0%,70%,0%,0%,70%,70%,0%
}
}
story
{
Track Name = Foresty Story
channel[0]=foresty1_1_drums.ogg
channel[1]=foresty1_1_flute.ogg
channel[2]=foresty1_1_strings.ogg
channel[3]=foresty1_1_xtra perc.ogg
# Transition time between one phase to the next.
Fade Time = 2.0
Events
{
Default Volume = 20%,70%,70%,70%
}
}
}