The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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162 lines
4.7 KiB
162 lines
4.7 KiB
#if !defined(_CRT_SECURE_NO_WARNINGS)
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#define _CRT_SECURE_NO_WARNINGS
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#endif
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#include "store_manager.h"
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#include "core.h"
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#include <cstring>
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#include <memory>
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namespace discord {
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class StoreEvents final {
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public:
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static void DISCORD_CALLBACK OnEntitlementCreate(void* callbackData,
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DiscordEntitlement* entitlement)
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{
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auto* core = reinterpret_cast<Core*>(callbackData);
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if (!core) {
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return;
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}
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auto& module = core->StoreManager();
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module.OnEntitlementCreate(*reinterpret_cast<Entitlement const*>(entitlement));
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}
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static void DISCORD_CALLBACK OnEntitlementDelete(void* callbackData,
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DiscordEntitlement* entitlement)
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{
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auto* core = reinterpret_cast<Core*>(callbackData);
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if (!core) {
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return;
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}
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auto& module = core->StoreManager();
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module.OnEntitlementDelete(*reinterpret_cast<Entitlement const*>(entitlement));
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}
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};
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IDiscordStoreEvents StoreManager::events_{
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&StoreEvents::OnEntitlementCreate,
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&StoreEvents::OnEntitlementDelete,
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};
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void StoreManager::FetchSkus(std::function<void(Result)> callback)
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{
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static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
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std::unique_ptr<std::function<void(Result)>> cb(
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reinterpret_cast<std::function<void(Result)>*>(callbackData));
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if (!cb || !(*cb)) {
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return;
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}
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(*cb)(static_cast<Result>(result));
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};
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std::unique_ptr<std::function<void(Result)>> cb{};
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cb.reset(new std::function<void(Result)>(std::move(callback)));
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internal_->fetch_skus(internal_, cb.release(), wrapper);
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}
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void StoreManager::CountSkus(std::int32_t* count)
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{
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if (!count) {
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return;
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}
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internal_->count_skus(internal_, reinterpret_cast<int32_t*>(count));
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}
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Result StoreManager::GetSku(Snowflake skuId, Sku* sku)
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{
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if (!sku) {
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return Result::InternalError;
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}
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auto result = internal_->get_sku(internal_, skuId, reinterpret_cast<DiscordSku*>(sku));
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return static_cast<Result>(result);
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}
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Result StoreManager::GetSkuAt(std::int32_t index, Sku* sku)
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{
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if (!sku) {
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return Result::InternalError;
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}
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auto result = internal_->get_sku_at(internal_, index, reinterpret_cast<DiscordSku*>(sku));
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return static_cast<Result>(result);
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}
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void StoreManager::FetchEntitlements(std::function<void(Result)> callback)
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{
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static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
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std::unique_ptr<std::function<void(Result)>> cb(
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reinterpret_cast<std::function<void(Result)>*>(callbackData));
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if (!cb || !(*cb)) {
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return;
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}
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(*cb)(static_cast<Result>(result));
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};
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std::unique_ptr<std::function<void(Result)>> cb{};
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cb.reset(new std::function<void(Result)>(std::move(callback)));
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internal_->fetch_entitlements(internal_, cb.release(), wrapper);
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}
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void StoreManager::CountEntitlements(std::int32_t* count)
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{
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if (!count) {
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return;
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}
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internal_->count_entitlements(internal_, reinterpret_cast<int32_t*>(count));
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}
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Result StoreManager::GetEntitlement(Snowflake entitlementId, Entitlement* entitlement)
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{
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if (!entitlement) {
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return Result::InternalError;
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}
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auto result = internal_->get_entitlement(
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internal_, entitlementId, reinterpret_cast<DiscordEntitlement*>(entitlement));
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return static_cast<Result>(result);
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}
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Result StoreManager::GetEntitlementAt(std::int32_t index, Entitlement* entitlement)
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{
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if (!entitlement) {
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return Result::InternalError;
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}
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auto result = internal_->get_entitlement_at(
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internal_, index, reinterpret_cast<DiscordEntitlement*>(entitlement));
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return static_cast<Result>(result);
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}
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Result StoreManager::HasSkuEntitlement(Snowflake skuId, bool* hasEntitlement)
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{
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if (!hasEntitlement) {
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return Result::InternalError;
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}
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auto result =
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internal_->has_sku_entitlement(internal_, skuId, reinterpret_cast<bool*>(hasEntitlement));
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return static_cast<Result>(result);
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}
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void StoreManager::StartPurchase(Snowflake skuId, std::function<void(Result)> callback)
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{
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static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
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std::unique_ptr<std::function<void(Result)>> cb(
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reinterpret_cast<std::function<void(Result)>*>(callbackData));
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if (!cb || !(*cb)) {
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return;
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}
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(*cb)(static_cast<Result>(result));
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};
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std::unique_ptr<std::function<void(Result)>> cb{};
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cb.reset(new std::function<void(Result)>(std::move(callback)));
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internal_->start_purchase(internal_, skuId, cb.release(), wrapper);
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}
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} // namespace discord
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