The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
127 lines
4.9 KiB
127 lines
4.9 KiB
#pragma region License
|
|
/*
|
|
License (OLC-3)
|
|
~~~~~~~~~~~~~~~
|
|
|
|
Copyright 2018 - 2022 OneLoneCoder.com
|
|
|
|
Redistribution and use in source and binary forms, with or without modification,
|
|
are permitted provided that the following conditions are met:
|
|
|
|
1. Redistributions or derivations of source code must retain the above copyright
|
|
notice, this list of conditions and the following disclaimer.
|
|
|
|
2. Redistributions or derivative works in binary form must reproduce the above
|
|
copyright notice. This list of conditions and the following disclaimer must be
|
|
reproduced in the documentation and/or other materials provided with the distribution.
|
|
|
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
|
be used to endorse or promote products derived from this software without specific
|
|
prior written permission.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
SUCH DAMAGE.
|
|
|
|
Portions of this software are copyright © 2023 The FreeType
|
|
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
|
All rights reserved.
|
|
*/
|
|
#pragma endregion
|
|
#pragma once
|
|
#include "olcPixelGameEngine.h"
|
|
|
|
#define A(attr) get(attr)
|
|
#define A_Read(attr) get_readOnly(attr)
|
|
|
|
namespace DisplayType{
|
|
enum DisplayType{
|
|
DISPLAY_AS_NUMBER=0,
|
|
DISPLAY_AS_PERCENT=1,
|
|
};
|
|
}
|
|
struct AttributeData{
|
|
std::string name;
|
|
DisplayType::DisplayType displayAsPercent;
|
|
};
|
|
|
|
enum class ItemAttribute{
|
|
/*////////////////////////////////////////////*/
|
|
/*//////*/ENUM_START,/*///////////////////////*/
|
|
/*////////////////////////////////////////////*/
|
|
//////////////
|
|
defense,
|
|
health,
|
|
attack,
|
|
moveSpdPct,
|
|
cdrPct,
|
|
critPct,
|
|
critDmgPct,
|
|
healthPct, //Percentage of health boost
|
|
healthPctRecoveryPer6sec, //Percentage of health recovered every 6 seconds.
|
|
healthPctRecoveryPer4sec, //Percentage of health recovered every 4 seconds.
|
|
damageReductionPct, //Percentage of damage reduced directly.
|
|
attackPct, //Percentage of damage increased by.
|
|
|
|
/////////NOTE: When adding a new item stat, provide its display name in the map below.
|
|
/*////////////////////////////////////////////*/
|
|
/*//////*/ENUM_END/*//////////////////////////*/
|
|
/*////////////////////////////////////////////*/
|
|
};
|
|
|
|
class Stats;
|
|
|
|
class ItemAttributable{
|
|
friend class ItemInfo;
|
|
protected:
|
|
std::map<ItemAttribute,int>attributes;
|
|
private:
|
|
inline static std::map<std::string,ItemAttribute>stringToAttribute;
|
|
inline static std::map<ItemAttribute,AttributeData>data{
|
|
{ItemAttribute::defense,{"Defense",DisplayType::DISPLAY_AS_NUMBER}},
|
|
{ItemAttribute::health,{"Health",DisplayType::DISPLAY_AS_NUMBER}},
|
|
{ItemAttribute::attack,{"Attack",DisplayType::DISPLAY_AS_NUMBER}},
|
|
{ItemAttribute::moveSpdPct,{"Move Spd",DisplayType::DISPLAY_AS_PERCENT}},
|
|
{ItemAttribute::cdrPct,{"CDR",DisplayType::DISPLAY_AS_PERCENT}},
|
|
{ItemAttribute::critPct,{"Crit Rate",DisplayType::DISPLAY_AS_PERCENT}},
|
|
{ItemAttribute::critDmgPct,{"Crit Dmg",DisplayType::DISPLAY_AS_PERCENT}},
|
|
{ItemAttribute::healthPct,{"Health %",DisplayType::DISPLAY_AS_PERCENT}}, //Percentage of health boost
|
|
{ItemAttribute::healthPctRecoveryPer6sec,{"HP6 Recovery %",DisplayType::DISPLAY_AS_NUMBER}}, //Percentage of health recovered every 6 seconds.
|
|
{ItemAttribute::healthPctRecoveryPer4sec,{"HP4 Recovery %",DisplayType::DISPLAY_AS_NUMBER}}, //Percentage of health recovered every 4 seconds.
|
|
{ItemAttribute::damageReductionPct,{"Damage Reduction",DisplayType::DISPLAY_AS_PERCENT}}, //Percentage of damage reduced directly.
|
|
{ItemAttribute::attackPct,{"Attack %",DisplayType::DISPLAY_AS_PERCENT}}, //Percentage of damage increased by.
|
|
};
|
|
public:
|
|
ItemAttributable&operator+=(ItemAttributable&rhs);
|
|
ItemAttributable&operator+=(Stats&rhs);
|
|
|
|
//Returns a copy of all the attributes to be passed to a new instance easily / to sync values between both.
|
|
inline void copyTo(ItemAttributable&target){
|
|
target.attributes=attributes;
|
|
}
|
|
inline int&get(ItemAttribute a){
|
|
return attributes[a];
|
|
}
|
|
inline const int get_readOnly(ItemAttribute a)const{
|
|
if(attributes.count(a)){
|
|
return attributes.at(a);
|
|
}
|
|
return 0;
|
|
}
|
|
inline static AttributeData GetDisplayInfo(ItemAttribute a){
|
|
return data[a];
|
|
}
|
|
inline static std::string GetAttributeName(ItemAttribute attr){
|
|
return data[attr].name;
|
|
}
|
|
inline static ItemAttribute GetAttributeFromString(std::string attrName){
|
|
return stringToAttribute[attrName];
|
|
};
|
|
}; |