AdventuresInLestoria/Crawler/DamageNumber.cpp

11 lines
192 B
C++

#include "DamageNumber.h"
const float DamageNumber::MOVE_UP_TIME=0.4;
DamageNumber::DamageNumber()
:damage(0){
}
DamageNumber::DamageNumber(vf2d pos,int damage):
pos(pos),damage(damage){
}