The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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44 lines
1.0 KiB
44 lines
1.0 KiB
#include "Map.h"
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#include "Crawler.h"
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INCLUDE_game
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float TileGroup::FADE_TIME=0.3;
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uint8_t TileGroup::FADE_AMT=160;
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void TileGroup::InsertTile(TileRenderData tile){
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if(tiles.size()==0){
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range={tile.pos,{game->GetCurrentMap().tilewidth,game->GetCurrentMap().tilewidth}};
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minX=tile.pos.x;
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maxX=minX+game->GetCurrentMap().tilewidth;
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minY=tile.pos.y;
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maxY=minY+game->GetCurrentMap().tilewidth;
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} else {
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if(tile.pos.x<minX){
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minX=tile.pos.x;
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}
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if(tile.pos.x+game->GetCurrentMap().tilewidth>maxX){
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maxX=tile.pos.x+game->GetCurrentMap().tilewidth;
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}
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if(tile.pos.y<minY){
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minY=tile.pos.y;
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}
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if(tile.pos.y+game->GetCurrentMap().tilewidth>maxY){
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maxY=tile.pos.y+game->GetCurrentMap().tilewidth;
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}
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range={{minX,minY},{maxX-minX,maxY-minY}};
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}
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tiles.push_back(tile);
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}
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geom2d::rect<int>TileGroup::GetRange(){
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return range;
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}
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geom2d::rect<int>TileGroup::GetFadeRange(){
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return {range.pos+vi2d{-24,-24},range.size+vi2d{48,24}};
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}
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std::vector<TileRenderData>&TileGroup::GetTiles(){
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return tiles;
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} |