The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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37 lines
1.9 KiB
37 lines
1.9 KiB
February 28th -> Begin Internal Game Playtesting
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March 6th -> Discord/Friend Playtesting
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March 30th -> Public Demo Release
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Test_1_results
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Major Problems:
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Medium Problems:
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if a item is selected in loadout and you sell the item completly it stays into loadout and can actually be used. Edit: Nothing will happen after using it. Just in the interface it will be shown as used.
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3rd Kill of Ursule already was doable by completly skipping last phase. damage ramp up to huge at the moment. (imo Main Problem is weapon damage and accessories attack values)
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Minor Problems:
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Warrior animation swings sword in wrong direction if hitting while running away from enemies
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swamp tiles are visible on the world map near the forest
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music stuttering while entering load screen
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consumable needs to be reselected to be filled up completly during loadout
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1_7 green slime spawn = one of the slimes is stuck in an object on spawn
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end of worldmap is visible. needs to be extended a little bit
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are those even Problems?:
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Story 1 unlock on a new character
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distance on 1_1 between first and second Enemy spawn feels to empty
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you can drag npcs around the camp. Actually fun. not sure if fix is needed.
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battle shout slow range and effectivity needs a buff
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Materials for initial craft seems to be wrong? need to recheck
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do we need a minimap? (maybe with fog of war?) Maybe polling that once testing with more people.
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should gemstones dropp from boss stages aswell? (Maybe lower droprate?)
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chasing blue slime as warrior aint no fun, nerf there move spd (-5% maybe?)
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feature to lock accesoires to protect them from selling would be nice
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Animations when using DPad lock up
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Reset tutorials when loading a new character
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When opening craft/buy/sell menu, default to the appropriate button.
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Pressing back on the Select button of the equip menu causes you to exit the menu.
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Funny text colors with text color override on blacksmith menu |