The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/MenuLabel.h

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1.1 KiB

#pragma once
#include "MenuComponent.h"
#include "DEFINES.h"
#include "Crawler.h"
INCLUDE_game
class MenuLabel:public MenuComponent{
bool shadow=false;
bool centered=true;
public:
inline MenuLabel(MenuType parent,geom2d::rect<float>rect,std::string label,bool centered=true,bool shadow=false)
:MenuComponent(parent,rect,label,MenuFunc{},false),centered(centered),shadow(shadow){
border=false;
}
inline void SetLabel(std::string text){
label=text;
}
protected:
virtual void inline Update(Crawler*game)override{
MenuComponent::Update(game);
}
virtual void inline Draw(Crawler*game,vf2d parentPos,bool focused)override{
vf2d drawPos=rect.pos+parentPos+rect.size/2-game->GetTextSizeProp(label)/2; //Assume centered.
if(!centered){
drawPos=rect.pos+parentPos;
}
if(shadow){
game->DrawShadowStringPropDecal(drawPos,label,focused?WHITE:WHITE*"ThemeGlobal.MenuUnfocusedColorMult"_F);
}else{
game->DrawStringPropDecal(drawPos,label,focused?WHITE:WHITE*"ThemeGlobal.MenuUnfocusedColorMult"_F);
}
}
};