The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
84 lines
3.4 KiB
84 lines
3.4 KiB
#pragma once
|
|
#include "MenuIconButton.h"
|
|
#include "DEFINES.h"
|
|
#include "Crawler.h"
|
|
#include "Item.h"
|
|
#include "safemap.h"
|
|
|
|
INCLUDE_game
|
|
INCLUDE_ITEM_DATA
|
|
|
|
class MenuItemButton:public MenuIconButton{
|
|
private:
|
|
std::vector<IT>&invRef;
|
|
int inventoryIndex=0;
|
|
bool valid=false;
|
|
public:
|
|
inline MenuItemButton(MenuType parent,geom2d::rect<float>rect,std::vector<IT>&invRef,int invIndex,MenuFunc onClick)
|
|
:MenuIconButton(parent,rect,invRef.size()>invIndex?ITEM_DATA.at(invRef[invIndex]).Decal():nullptr,onClick),invRef(invRef),inventoryIndex(invIndex){
|
|
draggable=true;
|
|
valid=invRef.size()>invIndex;
|
|
}
|
|
inline Item GetItem(){
|
|
return Inventory::GetItem(invRef.at(inventoryIndex));
|
|
}
|
|
inline void UseItem(uint32_t amt=1){
|
|
if(invRef.size()<=inventoryIndex)return;
|
|
return Inventory::UseItem(invRef.at(inventoryIndex),amt);
|
|
}
|
|
protected:
|
|
virtual inline void Update(Crawler*game)override{
|
|
MenuIconButton::Update(game);
|
|
valid=invRef.size()>inventoryIndex&&ITEM_DATA.count(invRef[inventoryIndex]);
|
|
Menu*menu=Menu::stack.back();
|
|
if(valid){
|
|
icon=ITEM_DATA.at(invRef[inventoryIndex]).Decal();
|
|
if(hovered){
|
|
switch(parentMenu){
|
|
case INVENTORY:{
|
|
//There should be an itemName label to modify.
|
|
menu->components.at("itemName")->label=ITEM_DATA.at(invRef[inventoryIndex]).Name();
|
|
//There should be an itemDescription label to modify.
|
|
menu->components.at("itemDescription")->label=ITEM_DATA.at(invRef[inventoryIndex]).Description();
|
|
}break;
|
|
}
|
|
}
|
|
}else{
|
|
icon=nullptr;
|
|
if(hovered){
|
|
switch(parentMenu){
|
|
case INVENTORY:{
|
|
//There should be an itemName label to modify.
|
|
menu->components.at("itemName")->label="";
|
|
//There should be an itemDescription label to modify.
|
|
menu->components.at("itemDescription")->label="";
|
|
}break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
virtual inline void Draw(Crawler*game,vf2d parentPos,bool focused)override{
|
|
MenuIconButton::Draw(game,parentPos,focused);
|
|
if(valid){
|
|
std::string quantityText="x"+std::to_string(Inventory::GetItemCount(invRef.at(inventoryIndex)));
|
|
vf2d textSize=vf2d(game->GetTextSizeProp(quantityText))*0.5;
|
|
game->DrawShadowStringDecal(parentPos+rect.pos+rect.size-textSize,quantityText,WHITE,BLACK,{0.5,0.5},0.5);
|
|
}
|
|
}
|
|
virtual inline MenuComponent*PickUpDraggableItem()override{
|
|
if(valid){
|
|
MenuItemButton*pickUp=new MenuItemButton(parentMenu,rect,invRef,inventoryIndex,onClick);
|
|
valid=false;
|
|
return pickUp;
|
|
}else{
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
virtual inline bool DropDraggableItem(MenuComponent*draggable)override{
|
|
//HACK Warning! We're making a bold assumption that every component that is draggable is of the same type! This may change in the future....
|
|
MenuItemButton*draggedItem=(MenuItemButton*)draggable;
|
|
ITCategory cat=ITEM_DATA.at(draggedItem->invRef.at(draggedItem->inventoryIndex)).Category();
|
|
return Inventory::SwapItems(cat,draggedItem->inventoryIndex,inventoryIndex);
|
|
}
|
|
}; |