The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/Ability.h

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367 B

#pragma once
#include "olcPixelGameEngine.h"
//Abilities are tied to class data which is defined in Class.cpp.
struct Ability{
std::string name="";
float cooldown=0;
float COOLDOWN_TIME=0;
int manaCost=0;
Pixel barColor1,barColor2;
Ability();
Ability(std::string name,float cooldownTime,int manaCost,Pixel barColor1=VERY_DARK_RED,Pixel barColor2=DARK_RED);
};