The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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14 lines
432 B
14 lines
432 B
#pragma once
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#include "GameState.h"
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#include "ConnectionPoint.h"
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class State_OverworldMap:public GameState{
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ConnectionPoint*currentConnectionPoint;
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public:
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State_OverworldMap();
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static std::vector<ConnectionPoint>connections;
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void SetStageMarker(std::string connectionName);
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virtual void OnStateChange(GameState*prevState)override;
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virtual void OnUserUpdate(Crawler*game)override;
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virtual void Draw(Crawler*game)override;
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}; |