The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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100 lines
3.5 KiB
100 lines
3.5 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2023 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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*/
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#pragma endregion
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#include "Crawler.h"
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#include "DEFINES.h"
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#include "olcPixelGameEngine.h"
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#include "safemap.h"
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#include "MenuIconButton.h"
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#include "MenuLabel.h"
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INCLUDE_GFX
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typedef Attribute A;
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void Menu::InitializeTestSubMenu(){
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Menu*testSubMenu=CreateMenu(TEST_2,{30,30},{24*4,24*5});
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MenuFunc goBack=[](MenuFuncData data){
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data.menu.stack.pop_back();
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return true;
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};
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testSubMenu->AddComponent("BACK",NEW MenuComponent(TEST_2,{{24*1,24*1},{24*2,24*1}},"Go Back",goBack));
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int index=0;
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for(auto&theme:Menu::themes){
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if(theme.displayName==Menu::themeSelection){
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testSubMenu->I(A::INDEXED_THEME)=index;
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break;
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}
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index++;
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}
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MenuFunc themePrev=[](MenuFuncData data){
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bool found=false;
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data.menu.I(A::INDEXED_THEME)--;
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if(data.menu.I(A::INDEXED_THEME)<0){
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data.menu.I(A::INDEXED_THEME)=themes.size()-1;
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}
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int index=0;
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for(auto&theme:Menu::themes){
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if(index==data.menu.I(A::INDEXED_THEME)){
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Menu::themeSelection=theme.displayName;
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((MenuLabel*)(data.menu.components["THEME_DISPLAY"]))->SetLabel("Theme\n"+Menu::themes[themeSelection].GetThemeName());
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break;
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}
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index++;
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}
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return true;
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};
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testSubMenu->AddComponent("PREV_THEME",NEW MenuComponent(TEST_2,{{24*-0.5,24*3},{24*1,24*1}},"<",themePrev));
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testSubMenu->AddComponent("THEME_DISPLAY",NEW MenuLabel(TEST_2,{{24*0.5,24*3},{24*3,24*1}},"Theme\n"+Menu::themes[themeSelection].GetThemeName()));
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MenuFunc themeNext=[](MenuFuncData data){
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data.menu.I(A::INDEXED_THEME)=(size_t(data.menu.I(A::INDEXED_THEME))+1)%themes.size();
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int index=0;
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for(auto&theme:Menu::themes){
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if(index==data.menu.I(A::INDEXED_THEME)){
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Menu::themeSelection=theme.displayName;
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((MenuLabel*)(data.menu.components["THEME_DISPLAY"]))->SetLabel("Theme\n"+Menu::themes[themeSelection].GetThemeName());
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break;
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}
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index++;
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}
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return true;
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};
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testSubMenu->AddComponent("NEXT_THEME",NEW MenuComponent(TEST_2,{{24*3.5,24*3},{24*1,24*1}},">",themeNext));
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} |