The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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22 lines
781 B
22 lines
781 B
#pragma once
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#include "Crawler.h"
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#include "DEFINES.h"
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#include "Menu.h"
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#include "MenuLabel.h"
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#include "CharacterRotatingDisplay.h"
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INCLUDE_game
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INCLUDE_GFX
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typedef Attribute A;
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void Menu::InitializeClassInfoWindow(){
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Menu*classInfoWindow=CreateMenu(CLASS_INFO,CENTERED,game->GetScreenSize()-vi2d{64,64});
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MenuLabel*label=new MenuLabel(CLASS_INFO,{{classInfoWindow->pos.x,classInfoWindow->pos.y+8},{classInfoWindow->size.x,16}},"Warrior",2,true,true);
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classInfoWindow->AddComponent("Class Name",label);
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CharacterRotatingDisplay*classDisplay=new CharacterRotatingDisplay(CLASS_INFO,{classInfoWindow->center()-vf2d{classInfoWindow->size.x/4,0},{72,120}},GFX["knight_full_render1.png"].Decal());
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classInfoWindow->AddComponent("Rotating Character Display",classDisplay);
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} |