The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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198 lines
9.1 KiB
198 lines
9.1 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include "Menu.h"
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#include "ItemMenuLabel.h"
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#include "SoundEffect.h"
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using A=Attribute;
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void Menu::InitializeSellItemWindow(){
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static bool incrementButtonDisabled=false;
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Menu*sellItemWindow=CreateMenu(SELL_ITEM,CENTERED,{192,72});
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static auto GetQuantity=[&](){
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return std::stoi(Component<MenuLabel>(SELL_ITEM,"Amount to sell Amount Label")->GetLabel());
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};
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static auto UpdateMenu=[&](int32_t qty){
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const std::weak_ptr<Item>item=Component<ItemMenuLabel>(SELL_ITEM,"Item Sell Header")->GetItem();
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qty=std::clamp(qty,1,99);
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int inventoryQty=Inventory::GetItemCount(item.lock()->ActualName());
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int pricePerItem=std::stoi(Component<MenuLabel>(SELL_ITEM,"Price per item Amount Label")->GetLabel());
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Component<MenuLabel>(SELL_ITEM,"Amount to sell Amount Label")->SetLabel(std::format("{}/{}",qty,inventoryQty));
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Merchant&merchant=Merchant::GetCurrentTravelingMerchant();
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bool canSell=merchant.CanSellItem(item,GetQuantity());
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std::string colorCode="";
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if(!canSell)colorCode="#FF0000";
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Component<MenuLabel>(SELL_ITEM,"Total Price Amount Label")->SetLabel(colorCode+std::to_string(qty*pricePerItem));
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Component<MenuComponent>(SELL_ITEM,"Sell Button")->SetGrayedOut(!canSell);
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if(qty==99||qty>=inventoryQty){
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Component<MenuComponent>(SELL_ITEM,"Increase sell amount Button")->SetGrayedOut(true);
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Menu::menus[SELL_ITEM]->SetSelection(static_cast<std::weak_ptr<MenuComponent>>(Component<MenuComponent>(SELL_ITEM,"Decrease sell amount Button")));
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}else{
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Component<MenuComponent>(SELL_ITEM,"Increase sell amount Button")->SetGrayedOut(false);
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}
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if(qty<=1){
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Component<MenuComponent>(SELL_ITEM,"Decrease sell amount Button")->SetGrayedOut(true);
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Menu::menus[SELL_ITEM]->SetSelection(static_cast<std::weak_ptr<MenuComponent>>(Component<MenuComponent>(SELL_ITEM,"Increase sell amount Button")));
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}else{
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Component<MenuComponent>(SELL_ITEM,"Decrease sell amount Button")->SetGrayedOut(false);
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}
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};
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sellItemWindow->ADD("Item Sell Header",ItemMenuLabel)(geom2d::rect<float>{{2,2},{188,12}},"Selling {}",Item::BLANK,1,ComponentAttr::OUTLINE|ComponentAttr::BACKGROUND|ComponentAttr::SHADOW|ComponentAttr::FIT_TO_LABEL)END;
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sellItemWindow->ADD("Price Per Item Label",MenuLabel)(geom2d::rect<float>{{4,18},{188,12}},"Price Per Item",1.0f,ComponentAttr::LEFT_ALIGN|ComponentAttr::SHADOW)END;
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sellItemWindow->ADD("Amount to Sell Label",MenuLabel)(geom2d::rect<float>{{4,34},{188,12}},"Amount to Sell",1.0f,ComponentAttr::LEFT_ALIGN|ComponentAttr::SHADOW)END;
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sellItemWindow->ADD("Price Label",MenuLabel)(geom2d::rect<float>{{4,50},{188,12}},"Total Price",1.0f,ComponentAttr::LEFT_ALIGN|ComponentAttr::SHADOW)END;
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sellItemWindow->ADD("Price per item Amount Label",MenuLabel)(geom2d::rect<float>{{sellItemWindow->size.x/2+28,18},{72,12}},"0",1.0f,ComponentAttr::SHADOW|ComponentAttr::FIT_TO_LABEL)END;
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sellItemWindow->ADD("Amount to sell Amount Label",MenuLabel)(geom2d::rect<float>{{sellItemWindow->size.x/2+42,34},{44,12}},"0",1.0f,ComponentAttr::SHADOW|ComponentAttr::OUTLINE|ComponentAttr::FIT_TO_LABEL)END;
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sellItemWindow->ADD("Increase sell amount Button",MenuComponent)(geom2d::rect<float>{{sellItemWindow->size.x/2+86+2,34},{12,12}},"+",[&](MenuFuncData data){
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if(!incrementButtonDisabled){
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UpdateMenu(GetQuantity()+1);
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}
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incrementButtonDisabled=false;
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return true;
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})END;
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sellItemWindow->ADD("Decrease sell amount Button",MenuComponent)(geom2d::rect<float>{{sellItemWindow->size.x/2+42-14,34},{12,12}},"-",[](MenuFuncData data){
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if(!incrementButtonDisabled){
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UpdateMenu(GetQuantity()-1);
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}
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incrementButtonDisabled=false;
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return true;
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})END;
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sellItemWindow->ADD("Total Price Amount Label",MenuLabel)(geom2d::rect<float>{{sellItemWindow->size.x/2+28,50},{72,12}},"0",1.0f,ComponentAttr::SHADOW|ComponentAttr::FIT_TO_LABEL)END;
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sellItemWindow->ADD("Sell Button",MenuComponent)(geom2d::rect<float>{{sellItemWindow->size.x/2+18,70},{64,12}},"Sell",[&](MenuFuncData data){
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Merchant&merchant=Merchant::GetCurrentTravelingMerchant();
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merchant.SellItem(Component<ItemMenuLabel>(SELL_ITEM,"Item Sell Header")->GetItem(),GetQuantity());
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SoundEffect::PlaySFX("Sell Item",SoundEffect::CENTERED);
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Menu::CloseMenu();
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return true;
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})END;
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sellItemWindow->ADD("Cancel Button",MenuComponent)(geom2d::rect<float>{{sellItemWindow->size.x/2-82,70},{64,12}},"Cancel",[](MenuFuncData data){
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Menu::CloseMenu();
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return true;
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})END;
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sellItemWindow->SetupKeyboardNavigation(
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[](MenuType type,Data&returnData){ //On Open
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if(Component<MenuComponent>(type,"Sell Button")->IsGreyedOut()){
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returnData="Cancel Button";
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}else{
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returnData="Sell Button";
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}
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},
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{ //Button Key
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{game->KEY_START,{[](MenuFuncData data){
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if(Component<MenuComponent>(data.menu.GetType(),"Sell Button")->IsGreyedOut()){
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return "";
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}else{
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return "Sell";
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}
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},[](MenuType type){
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Component<MenuComponent>(type,"Sell Button")->Click();
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}}},
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{{game->KEY_SHOULDER,Pressed},{"Qty Up/Down",[](MenuType type){}}},
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{{game->KEY_FASTSCROLLDOWN,PressedDAS},{"",[](MenuType type){
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Component<MenuComponent>(type,"Increase sell amount Button")->Click();
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if(Component<MenuComponent>(type,"Sell Button")->IsGreyedOut()){
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Component<MenuComponent>(type,"Decrease sell amount Button")->Click();
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}
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}}},
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{{game->KEY_FASTSCROLLUP,PressedDAS},{"",[](MenuType type){
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bool foundValidAmt=!Component<MenuComponent>(type,"Sell Button")->IsGreyedOut();
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Component<MenuComponent>(type,"Decrease sell amount Button")->Click();
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if(foundValidAmt&&Component<MenuComponent>(type,"Sell Button")->IsGreyedOut()){
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Component<MenuComponent>(type,"Increase sell amount Button")->Click();
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}
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}}},
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{game->KEY_BACK,{"Back",[](MenuType type){
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Menu::CloseMenu();
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}}},
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{{game->KEY_CONFIRM,PressedDAS},{"",[](MenuType type){
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if(Menu::menus[type]->GetSelection().expired())return;
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incrementButtonDisabled=false;
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if(Menu::menus[type]->GetSelection().lock()->GetName()=="Increase sell amount Button"){
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Component<MenuComponent>(type,"Increase sell amount Button")->Click();
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if(Component<MenuComponent>(type,"Sell Button")->IsGreyedOut()){
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Component<MenuComponent>(type,"Decrease sell amount Button")->Click();
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}
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}else
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if(Menu::menus[type]->GetSelection().lock()->GetName()=="Decrease sell amount Button"){
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bool foundValidAmt=!Component<MenuComponent>(type,"Sell Button")->IsGreyedOut();
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Component<MenuComponent>(type,"Decrease sell amount Button")->Click();
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if(foundValidAmt&&Component<MenuComponent>(type,"Sell Button")->IsGreyedOut()){
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Component<MenuComponent>(type,"Increase sell amount Button")->Click();
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}
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}
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incrementButtonDisabled=true; //We handled the clicks ourselves, we don't want it to cause another click on release.
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}}},
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{game->KEY_CONFIRM,{"Select",[](MenuType type){}}},
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}
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,{ //Button Navigation Rules
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{"Cancel Button",{
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.up="Decrease sell amount Button",
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.down="Decrease sell amount Button",
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.left="Sell Button",
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.right="Sell Button",}},
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{"Sell Button",{
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.up="Increase sell amount Button",
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.down="Increase sell amount Button",
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.left="Cancel Button",
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.right="Cancel Button",}},
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{"Increase sell amount Button",{
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.up="Sell Button",
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.down="Sell Button",
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.left="Decrease sell amount Button",
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.right="Decrease sell amount Button",}},
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{"Decrease sell amount Button",{
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.up="Sell Button",
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.down="Sell Button",
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.left="Increase sell amount Button",
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.right="Increase sell amount Button",}},
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});
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} |