The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/discord-files/relationship_manager.cpp

91 lines
2.5 KiB

#if !defined(_CRT_SECURE_NO_WARNINGS)
#define _CRT_SECURE_NO_WARNINGS
#endif
#include "relationship_manager.h"
#include "core.h"
#include <cstring>
#include <memory>
namespace discord {
class RelationshipEvents final {
public:
static void DISCORD_CALLBACK OnRefresh(void* callbackData)
{
auto* core = reinterpret_cast<Core*>(callbackData);
if (!core) {
return;
}
auto& module = core->RelationshipManager();
module.OnRefresh();
}
static void DISCORD_CALLBACK OnRelationshipUpdate(void* callbackData,
DiscordRelationship* relationship)
{
auto* core = reinterpret_cast<Core*>(callbackData);
if (!core) {
return;
}
auto& module = core->RelationshipManager();
module.OnRelationshipUpdate(*reinterpret_cast<Relationship const*>(relationship));
}
};
IDiscordRelationshipEvents RelationshipManager::events_{
&RelationshipEvents::OnRefresh,
&RelationshipEvents::OnRelationshipUpdate,
};
void RelationshipManager::Filter(std::function<bool(Relationship const&)> filter)
{
static auto wrapper = [](void* callbackData, DiscordRelationship* relationship) -> bool {
auto cb(reinterpret_cast<std::function<bool(Relationship const&)>*>(callbackData));
if (!cb || !(*cb)) {
return {};
}
return (*cb)(*reinterpret_cast<Relationship const*>(relationship));
};
std::unique_ptr<std::function<bool(Relationship const&)>> cb{};
cb.reset(new std::function<bool(Relationship const&)>(std::move(filter)));
internal_->filter(internal_, cb.get(), wrapper);
}
Result RelationshipManager::Count(std::int32_t* count)
{
if (!count) {
return Result::InternalError;
}
auto result = internal_->count(internal_, reinterpret_cast<int32_t*>(count));
return static_cast<Result>(result);
}
Result RelationshipManager::Get(UserId userId, Relationship* relationship)
{
if (!relationship) {
return Result::InternalError;
}
auto result =
internal_->get(internal_, userId, reinterpret_cast<DiscordRelationship*>(relationship));
return static_cast<Result>(result);
}
Result RelationshipManager::GetAt(std::uint32_t index, Relationship* relationship)
{
if (!relationship) {
return Result::InternalError;
}
auto result =
internal_->get_at(internal_, index, reinterpret_cast<DiscordRelationship*>(relationship));
return static_cast<Result>(result);
}
} // namespace discord