The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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167 lines
5.6 KiB
167 lines
5.6 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2022 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2023 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include "AttributableStat.h"
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#include "olcUTIL_DataFile.h"
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#include "DEFINES.h"
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#include "Item.h"
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#include "Player.h"
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#include "Monster.h"
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INCLUDE_DATA
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ItemAttributable&ItemAttributable::operator+=(Stats&rhs){
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for(auto&[key,value]:ItemAttribute::attributes){
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A(value)+=rhs.get_readOnly(value);
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}
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return *this;
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};
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ItemAttributable&ItemAttributable::operator+=(ItemAttributable&rhs){
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for(auto&[key,value]:ItemAttribute::attributes){
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A(value)+=rhs.get_readOnly(value);
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}
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return *this;
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};
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ItemAttribute::ItemAttribute(std::string_view name,bool isPct,std::string_view modifies)
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:name(std::string(name)),isPct(isPct),modifies(std::string(modifies)){}
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void ItemAttribute::Initialize(){
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for(auto&[key,size]:DATA["Stats"]){
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std::string modifies="";
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if(DATA["Stats"][key].HasProperty("Modifies")){
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modifies=DATA["Stats"][key]["Modifies"].GetString();
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}
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attributes.insert(key,ItemAttribute(DATA["Stats"][key]["Display Name"].GetString(),DATA["Stats"][key]["Percentage"].GetBool(),modifies));
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}
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attributes.SetInitialized();
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}
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ItemAttribute&ItemAttribute::Get(const std::string_view name,const std::optional<std::variant<Player*,Monster*>>target){
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if(target.has_value()){
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attributes.at(std::string(name)).target=target;
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}
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return attributes.at(std::string(name));
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}
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const std::string_view ItemAttribute::Name()const{
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return name;
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}
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const bool ItemAttribute::DisplayAsPercent()const{
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return isPct;
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}
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//WARNING! Implemented for map sorting!!!
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const bool ItemAttribute::operator<(const ItemAttribute&rhs)const{
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return name<rhs.name;
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};
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const std::string_view ItemAttribute::Modifies()const{
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return modifies;
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};
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float&operator+=(float&lhs,const ItemAttribute&rhs){
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if(rhs.target){
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#pragma region Acquire Stats based on Object Type
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float statModifierTotal=0;
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std::vector<Buff>statUpBuffs;
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const ItemAttributable*stats=nullptr;
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if(std::holds_alternative<Player*>(rhs.target.value())){
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statUpBuffs=std::get<Player*>(rhs.target.value())->GetBuffs(STAT_UP);
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stats=&std::get<Player*>(rhs.target.value())->GetStats();
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}else{
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statUpBuffs=std::get<Monster*>(rhs.target.value())->GetBuffs(STAT_UP);
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stats=&std::get<Monster*>(rhs.target.value())->GetStats();
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}
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for(const Buff&b:statUpBuffs){
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if(b.attr.count(rhs)){
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statModifierTotal+=b.intensity;
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}
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}
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#pragma endregion
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if(rhs.DisplayAsPercent()){ //This is a percentage-based stat modifier.
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if(rhs.Modifies().length()>0){
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lhs+=stats->A_Read(rhs.Modifies())*statModifierTotal;
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}else{
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lhs+=stats->A_Read(rhs)*statModifierTotal;
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}
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}else{ //This is a flat stat modifier.
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lhs+=statModifierTotal;
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}
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}else{
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ERR("WARNING! Did not specify a target using the Get() ItemAttribute parameter!");
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}
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return lhs;
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}
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float&operator-=(float&lhs,const ItemAttribute&rhs){
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if(rhs.target){
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#pragma region Acquire Stats based on Object Type
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float statModifierTotal=0;
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std::vector<Buff>statUpBuffs;
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const ItemAttributable*stats=nullptr;
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if(std::holds_alternative<Player*>(rhs.target.value())){
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statUpBuffs=std::get<Player*>(rhs.target.value())->GetBuffs(STAT_UP);
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stats=&std::get<Player*>(rhs.target.value())->GetStats();
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}else{
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statUpBuffs=std::get<Monster*>(rhs.target.value())->GetBuffs(STAT_UP);
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stats=&std::get<Monster*>(rhs.target.value())->GetStats();
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}
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for(const Buff&b:statUpBuffs){
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if(b.attr.count(rhs)){
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statModifierTotal+=b.intensity;
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}
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}
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#pragma endregion
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if(rhs.DisplayAsPercent()){ //This is a percentage-based stat modifier.
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if(rhs.Modifies().length()>0){
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lhs-=stats->A_Read(rhs.Modifies())*statModifierTotal;
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}else{
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lhs-=stats->A_Read(rhs)*statModifierTotal;
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}
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}else{ //This is a flat stat modifier.
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lhs-=statModifierTotal;
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}
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}else{
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ERR("WARNING! Did not specify a target using the Get() ItemAttribute parameter!");
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}
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return lhs;
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}
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const bool ItemAttribute::operator==(const ItemAttribute&rhs)const{
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return name==rhs.name;
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}; |