#pragma once
namespace State{
enum State{
NORMAL,
SWING_SWORD,
SWING_SONIC_SWORD,
SPIN,
MOVE_TOWARDS,
MOVE_AWAY,
BLOCK,
TELEPORT,
PATH_AROUND,
CASTING,
PREP_CAST,
SHOOT_ARROW,
RETREAT,
ANIMATION_LOCK,
JUMP,
RECOVERY,
};
}