The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
104 lines
5.3 KiB
104 lines
5.3 KiB
#pragma region License
|
|
/*
|
|
License (OLC-3)
|
|
~~~~~~~~~~~~~~~
|
|
|
|
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
|
|
|
|
Redistribution and use in source and binary forms, with or without modification,
|
|
are permitted provided that the following conditions are met:
|
|
|
|
1. Redistributions or derivations of source code must retain the above copyright
|
|
notice, this list of conditions and the following disclaimer.
|
|
|
|
2. Redistributions or derivative works in binary form must reproduce the above
|
|
copyright notice. This list of conditions and the following disclaimer must be
|
|
reproduced in the documentation and/or other materials provided with the distribution.
|
|
|
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
|
be used to endorse or promote products derived from this software without specific
|
|
prior written permission.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
SUCH DAMAGE.
|
|
|
|
Portions of this software are copyright © 2024 The FreeType
|
|
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
|
All rights reserved.
|
|
*/
|
|
#pragma endregion
|
|
#include "AdventuresInLestoria.h"
|
|
#include "DEFINES.h"
|
|
#include "Menu.h"
|
|
#include "EncountersSpawnListScrollableWindowComponent.h"
|
|
#include "MenuLabel.h"
|
|
#include "MenuComponent.h"
|
|
#include "State_OverworldMap.h"
|
|
#include "Map.h"
|
|
|
|
INCLUDE_game
|
|
INCLUDE_MONSTER_DATA
|
|
using A=Attribute;
|
|
|
|
void Menu::InitializeOverworldMapLevelWindow(){
|
|
vf2d windowSize={game->GetScreenSize().x/3.f-24,float(game->GetScreenSize().y)-48};
|
|
Menu*levelSelectWindow=CreateMenu(OVERWORLD_LEVEL_SELECT,{game->GetScreenSize().x-game->GetScreenSize().x/3.f,24},windowSize);
|
|
|
|
levelSelectWindow->ADD("Panel 1 Back",MenuLabel)(geom2d::rect<float>{{0,0},{windowSize.x-1,44}},"",1,ComponentAttr::BACKGROUND|ComponentAttr::OUTLINE)END;
|
|
levelSelectWindow->ADD("Chapter Label",MenuLabel)(geom2d::rect<float>{{0,4},{windowSize.x,16}},"Chapter",1,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)DEPTH -1 END;
|
|
levelSelectWindow->ADD("Stage Label",MenuLabel)(geom2d::rect<float>{{0,24},{windowSize.x,16}},"Stage",1,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)DEPTH -1 END;
|
|
|
|
levelSelectWindow->ADD("Panel 2 Back",MenuLabel)(geom2d::rect<float>{{0,52},{windowSize.x-1,96}},"",1,ComponentAttr::BACKGROUND|ComponentAttr::OUTLINE)END;
|
|
levelSelectWindow->ADD("Encounters Label",MenuLabel)(geom2d::rect<float>{{0,52},{windowSize.x-1,12}},"Encounters:",1,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END;
|
|
levelSelectWindow->ADD("Spawns List",EncountersSpawnListScrollableWindowComponent)(geom2d::rect<float>{{1,64},{windowSize.x-2,84}},ComponentAttr::BACKGROUND)END;
|
|
|
|
levelSelectWindow->ADD("Change Loadout Button",MenuComponent)(geom2d::rect<float>{{0,152},{windowSize.x-1,12}},"Change Loadout",[](MenuFuncData data){
|
|
Menu::OpenMenu(ITEM_LOADOUT);
|
|
return true;
|
|
})END;
|
|
levelSelectWindow->ADD("Enter Button",MenuComponent)(geom2d::rect<float>{{0,166},{windowSize.x-1,16}},"Enter",[](MenuFuncData data){State_OverworldMap::StartLevel();return true;})END;
|
|
|
|
#pragma region Keyboard Navigation Rules
|
|
levelSelectWindow->SetupKeyboardNavigation(
|
|
[](MenuType type,Data&returnData){ /*On Open*/},
|
|
{ //Button Key
|
|
{{game->KEY_MENU},{"Game Menu",[](MenuType type){
|
|
Menu::OpenMenu(OVERWORLD_MENU);
|
|
}}},
|
|
{{game->KEY_CONFIRM},{"Start Stage",[](MenuType type){
|
|
Component<MenuComponent>(type,"Enter Button")->Click();
|
|
}}},
|
|
{{game->KEY_CHANGE_LOADOUT},{"Change Loadout",[](MenuType type){
|
|
Component<MenuComponent>(type,"Change Loadout Button")->Click();
|
|
}}},
|
|
{{game->KEY_SHOULDER,Pressed},{"Scroll Encounters",[](MenuType type){
|
|
Component<EncountersSpawnListScrollableWindowComponent>(type,"Spawns List")->Scroll(-1.0f);
|
|
}}},
|
|
{{game->KEY_FASTSCROLLUP,Held,InputEngageGroup::NOT_VISIBLE},{"Scroll Encounters",[](MenuType type){
|
|
Component<EncountersSpawnListScrollableWindowComponent>(type,"Spawns List")->Scroll(-1.0f);
|
|
}}},
|
|
{{game->KEY_FASTSCROLLDOWN,Held,InputEngageGroup::NOT_VISIBLE},{"Scroll Encounters",[](MenuType type){
|
|
Component<EncountersSpawnListScrollableWindowComponent>(type,"Spawns List")->Scroll(1.0f);
|
|
}}},
|
|
{{game->KEY_SCROLLVERT_R,Analog,InputEngageGroup::NOT_VISIBLE},{"Scroll Encounters",[](MenuType type){
|
|
Component<EncountersSpawnListScrollableWindowComponent>(type,"Spawns List")->Scroll(game->KEY_SCROLLVERT.Analog());
|
|
}}},
|
|
{{game->KEY_SCROLLUP,Held},{"",[](MenuType type){
|
|
Component<EncountersSpawnListScrollableWindowComponent>(type,"Spawns List")->Scroll(1.f);
|
|
}}},
|
|
{{game->KEY_SCROLLDOWN,Held},{"",[](MenuType type){
|
|
Component<EncountersSpawnListScrollableWindowComponent>(type,"Spawns List")->Scroll(-1.f);
|
|
}}},
|
|
}
|
|
,{ //Button Navigation Rules
|
|
});
|
|
#pragma endregion
|
|
} |