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sigonasr2/AdventuresInLestoria
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Code Issues 20 Pull Requests 1 Actions Projects 1 Releases Wiki Activity
AdventuresInLestoria/Crawler/assets/Campaigns
History
Quapsel 13dece2844 1_2 Update
2023-09-24 14:24:57 +02:00
..
1_1_test2.tmx
Changed version display string shadow to match other shadow texts.
2023-06-24 00:00:14 -07:00
1_1_test.tmx
Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
2023-07-10 18:48:57 -05:00
1_1_v2.png
Added all collision tile setups and moved old 1-1 zones and spawns to the new version of the map.
2023-09-12 00:29:07 -05:00
1_1_v2.tmx
Added DrawPie function, fix up invisible foreground tiles (was not rendering).
2023-09-24 05:23:49 -05:00
1_1.tmx
Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
2023-07-25 19:48:24 -05:00
1_2.tmx
1_2 Update
2023-09-24 14:24:57 +02:00
Boss_1_v2.tmx
Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss.
2023-09-07 01:35:23 -05:00
Boss_1.tmx
First Boss Stage + a little work on 1-2
2023-06-30 13:43:03 +02:00
World_Map.tmx
corrected asset filepath
2023-09-09 04:15:13 +02:00
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