The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/TODO.txt

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Time Trial Idea
Upon completing a stage for the first time, the player is shown the completion time and a record time.
On first clears, the player will always obtain a new record. Make it apparent to the player they obtained a new record.
The overworld map will show a new section that says "Completion Time" for any previous completed stages.
Upon the second time entering a stage, the game will spawn a timer that the player can run into to begin a time trial-like mode.
During the Time Trial mode the player can defeat monsters to freeze the timer by 1 second per mob killed.
Upon completion of a stage in time trial mode if the player beat their previous time (which they likely will) the record will update.
For each class and stage combination there will be a "dev time"
Traveling merchants of different colors/looks.
Look into removing OVERRIDE from rumble settings. It looks like it was used to purposefully disable rumble, but looks very unnecessary.
New Monster Sound Effects
Add a Helper Function: Change proximity knockback checks regardless of player/monster friendliness to be a function call instead.
Add rectangular hitbox posssibility to the game for monsters. (specifically for use with pillars)
DEMO
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Add Spell Names on info screen.
PGETinker notes
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Changing zoom size does not affect the indentation breadcumb immediately (requires scrolling to change the view)
Enabling javid mode does not immediately re-evaluate code.