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sigonasr2
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AdventuresInLestoria
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AdventuresInLestoria
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Adventures in Lestoria
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sigonasr2
33d81125df
Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
2024-04-28 18:00:13 -05:00
..
backdrops.txt
Fix player spawn locations being a whole tile off. Change map background scrolling to not be fixed, but to utilize the entire image across the span of a map. Add a foreground background layer to provide 2 potential parallax backgrounds. Release Build 9091.
2024-04-25 18:16:38 -05:00
gfx.txt
Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
2024-04-28 18:00:13 -05:00
themes.txt
Add in input helper text when navigating using keyboard/gamepads. Fix scrollwheel navigation for ScrollingWindowComponent referencing the wrong variable to add to (after the targeted scroll destination change).
2024-01-20 12:50:12 -06:00