The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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72 lines
3.1 KiB
72 lines
3.1 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#pragma once
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#include "MenuAnimatedIconButton.h"
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#include "DEFINES.h"
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#include "AdventuresInLestoria.h"
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#include "Toggleable.h"
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INCLUDE_game
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class MenuAnimatedIconToggleButton:public MenuAnimatedIconButton,public IToggleable{
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protected:
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MenuFunc _onClick; //What the user-defined behavior is. This toggle has its own custom-built onClick stuff to do.
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private:
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float animationTime=0;
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public:
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inline MenuAnimatedIconToggleButton(geom2d::rect<float>rect,std::string animation,MenuFunc onClick)
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:MenuAnimatedIconButton(rect,animation,[](MenuFuncData data){
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std::weak_ptr<MenuAnimatedIconToggleButton>button=DYNAMIC_POINTER_CAST<MenuAnimatedIconToggleButton>(data.component.lock());
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button.lock()->Select();
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button.lock()->_onClick(data);
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return true;
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}),_onClick(onClick){}
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protected:
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virtual inline void Update(AiL*game)override{
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MenuAnimatedIconButton::Update(game);
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if(IsSelected()){
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hoverEffect="ThemeGlobal.HighlightTime"_F; //A hack that allows us to make it look like we have this selected.
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}
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}
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virtual inline void DrawDecal(ViewPort&window,bool focused)override{
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MenuAnimatedIconButton::DrawDecal(window,focused);
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if(IsSelected()){
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window.DrawRectDecal(rect.pos+vi2d{2,2},rect.size-vi2d{4,4},YELLOW);
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}
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}
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}; |