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sigonasr2
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AdventuresInLestoria
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AdventuresInLestoria
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Adventures in Lestoria
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sigonasr2
7608e9dfe2
Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
2024-03-20 00:33:30 -05:00
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loop1
Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files.
2024-01-08 22:31:44 -06:00
loop2
Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files.
2024-01-08 22:31:44 -06:00
foresty1_1_drums.ogg
Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files.
2024-01-08 22:31:44 -06:00
foresty1_1_flute.ogg
Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files.
2024-01-08 22:31:44 -06:00
foresty1_1_strings.ogg
Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files.
2024-01-08 22:31:44 -06:00
foresty1_1_xtra perc.ogg
Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files.
2024-01-08 22:31:44 -06:00
foresty1_1.ogg
Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795.
2024-02-28 23:09:55 -06:00
foresty_boss.ogg
Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
2024-01-09 04:50:01 -06:00
overworld_v2.ogg
Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
2024-03-20 00:33:30 -05:00