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C++/scripts
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assets
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Added casting time parameters to ability configuration files.
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2 years ago |
utils
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ATTRIBUTION
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Ability.cpp
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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2 years ago |
Ability.h
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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2 years ago |
Animation.cpp
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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2 years ago |
Animation.h
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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2 years ago |
Arrow.cpp
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Implemented Ranger auto attack plus animations.
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2 years ago |
Buff.h
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Bullet.cpp
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Bullet.h
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Implemented Ranger auto attack plus animations.
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2 years ago |
BulletTypes.h
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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2 years ago |
ChargedArrow.cpp
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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2 years ago |
Class.h
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Crawler
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Crawler.cpp
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Refactored class initializations so reading into class list data from config files works properly.
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2 years ago |
Crawler.h
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Setup class config file directory structure
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2 years ago |
Crawler.rc
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Crawler.tiled-project
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Crawler.vcxproj
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Read all basic skill data from class configuration files.
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2 years ago |
Crawler.vcxproj.filters
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Read all basic skill data from class configuration files.
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2 years ago |
DEFINES.h
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Refactored class initializations so reading into class list data from config files works properly.
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2 years ago |
DamageNumber.cpp
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DamageNumber.h
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Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
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2 years ago |
Effect.cpp
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Effect.h
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Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
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2 years ago |
Emitter.cpp
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Emitter.h
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EnergyBolt.cpp
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Implemented Ranger auto attack plus animations.
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2 years ago |
FireBolt.cpp
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Implemented Ranger auto attack plus animations.
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2 years ago |
InitialConcept.txt
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LightningBolt.cpp
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Implemented Ranger auto attack plus animations.
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2 years ago |
LightningBoltEmitter.cpp
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Map.cpp
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Map.h
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Include all map initializations and use configuration file
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2 years ago |
Meteor.cpp
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Meteor shadow is now following the world~
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2 years ago |
Monster.cpp
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Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
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2 years ago |
Monster.h
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Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
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2 years ago |
MonsterData.cpp
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NewClasses.txt
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Multishot Ranger ability implemented.
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2 years ago |
Pathfinding.cpp
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Pathfinding.h
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Player.cpp
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Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
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2 years ago |
Player.h
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Added casting time parameters to ability configuration files.
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2 years ago |
PulsatingFire.cpp
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Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
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2 years ago |
RCa12948
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Ranger.cpp
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Read all basic skill data from class configuration files.
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2 years ago |
Slime_King_Encounter.txt
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Graphics configuration file and initial configuration layout setup.
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2 years ago |
State.h
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Rapid Fire ranger ability implemented.
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2 years ago |
TMXParser.h
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TSXParser.h
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Thief.cpp
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Read all basic skill data from class configuration files.
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2 years ago |
Trapper.cpp
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Read all basic skill data from class configuration files.
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2 years ago |
Version.h
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Added casting time parameters to ability configuration files.
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2 years ago |
Warrior.cpp
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Read all basic skill data from class configuration files.
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2 years ago |
Witch.cpp
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Read all basic skill data from class configuration files.
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2 years ago |
Wizard.cpp
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Read all basic skill data from class configuration files.
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2 years ago |
buildtemplate.html
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config.h
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Setup class config file directory structure
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2 years ago |
cpp.hint
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emscripten_build.ps1
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loc.sh
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Ranger only should receive the ranger shooting animation state
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2 years ago |
olcPGEX_TransformedView.h
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olcPixelGameEngine.h
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olcUTIL_Animate2D.h
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olcUTIL_Camera2D.h
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olcUTIL_DataFile.h
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Fix indexing and use _ identifiers to please the compiler
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2 years ago |
olcUTIL_Geometry2D.h
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pge.data
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Graphics configuration file and initial configuration layout setup.
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2 years ago |
pge.html
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pge.js
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Graphics configuration file and initial configuration layout setup.
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2 years ago |
pge.wasm
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Graphics configuration file and initial configuration layout setup.
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2 years ago |
pixelGameEngine.cpp
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resource.h
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resource1.h
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sig
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switch-class.snippet
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test
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Added ghost fading images for retreat ability and facing direction implemented.
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2 years ago |
update_version.ps1
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utils.cpp
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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2 years ago |
utils.h
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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2 years ago |