The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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72 lines
3.4 KiB
72 lines
3.4 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2023 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include "Menu.h"
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#include "MenuLabel.h"
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#include "TextEntryLabel.h"
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#include "SaveFile.h"
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#include "Checkbox.h"
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using A=Attribute;
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void Menu::InitializeUserIDWindow(){
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Menu*userIDWindow=CreateMenu(USER_ID,CENTERED,vi2d{168,120});
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userIDWindow->ADD("User ID Creation Explanation",MenuLabel)(geom2d::rect<float>{{0,-4},{168,92}},"user_id_message"_FS+"\n\n"+"user_id_message2"_FS,1.f,ComponentAttr::SHADOW|ComponentAttr::BACKGROUND|ComponentAttr::OUTLINE)END;
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userIDWindow->ADD("User ID Input",TextEntryLabel)(geom2d::rect<float>{{36,94},{96,12}},[](std::string_view newLabel){
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Component<MenuComponent>(USER_ID,"Submit Button")->SetGrayedOut(newLabel.length()==0);
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},true,24U,1.f,ComponentAttr::BACKGROUND|ComponentAttr::FIT_TO_LABEL|ComponentAttr::OUTLINE|ComponentAttr::SHADOW)END;
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userIDWindow->ADD("Back Button",MenuComponent)(geom2d::rect<float>{{18,110},{48,12}},"Back",[](MenuFuncData data){
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SaveFile::SetOnlineMode(false); //We declined the online saving, so don't allow it.
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if(Component<Checkbox>(CLASS_SELECTION,"Online Character Checkbox")->IsChecked()){
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Component<Checkbox>(CLASS_SELECTION,"Online Character Checkbox")->Click(); //Since the checkbox is currently checked, we have to click it to toggle it.
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}
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#ifdef __EMSCRIPTEN__
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Component<MenuComponent>(LOAD_GAME,"Offline Character Tab")->Click(); //Reset the load file screen tab to the offline mode.
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#endif
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Menu::CloseMenu();
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return true;
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})END;
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userIDWindow->ADD("Submit Button",MenuComponent)(geom2d::rect<float>{{102,110},{48,12}},"Submit",[](MenuFuncData data){
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SaveFile::SetUserID(Component<TextEntryLabel>(USER_ID,"User ID Input")->GetLabel());
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SaveFile::UpdateSaveGameData([](){});
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Menu::CloseMenu();
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return true;
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})END
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->SetGrayedOut(true);
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} |