The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/discord-files/overlay_manager.cpp

229 lines
7.7 KiB

#if !defined(_CRT_SECURE_NO_WARNINGS)
#define _CRT_SECURE_NO_WARNINGS
#endif
#include "overlay_manager.h"
#include "core.h"
#include <cstring>
#include <memory>
namespace discord {
class OverlayEvents final {
public:
static void DISCORD_CALLBACK OnToggle(void* callbackData, bool locked)
{
auto* core = reinterpret_cast<Core*>(callbackData);
if (!core) {
return;
}
auto& module = core->OverlayManager();
module.OnToggle((locked != 0));
}
};
IDiscordOverlayEvents OverlayManager::events_{
&OverlayEvents::OnToggle,
};
void OverlayManager::IsEnabled(bool* enabled)
{
if (!enabled) {
return;
}
internal_->is_enabled(internal_, reinterpret_cast<bool*>(enabled));
}
void OverlayManager::IsLocked(bool* locked)
{
if (!locked) {
return;
}
internal_->is_locked(internal_, reinterpret_cast<bool*>(locked));
}
void OverlayManager::SetLocked(bool locked, std::function<void(Result)> callback)
{
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
std::unique_ptr<std::function<void(Result)>> cb(
reinterpret_cast<std::function<void(Result)>*>(callbackData));
if (!cb || !(*cb)) {
return;
}
(*cb)(static_cast<Result>(result));
};
std::unique_ptr<std::function<void(Result)>> cb{};
cb.reset(new std::function<void(Result)>(std::move(callback)));
internal_->set_locked(internal_, (locked ? 1 : 0), cb.release(), wrapper);
}
void OverlayManager::OpenActivityInvite(ActivityActionType type,
std::function<void(Result)> callback)
{
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
std::unique_ptr<std::function<void(Result)>> cb(
reinterpret_cast<std::function<void(Result)>*>(callbackData));
if (!cb || !(*cb)) {
return;
}
(*cb)(static_cast<Result>(result));
};
std::unique_ptr<std::function<void(Result)>> cb{};
cb.reset(new std::function<void(Result)>(std::move(callback)));
internal_->open_activity_invite(
internal_, static_cast<EDiscordActivityActionType>(type), cb.release(), wrapper);
}
void OverlayManager::OpenGuildInvite(char const* code, std::function<void(Result)> callback)
{
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
std::unique_ptr<std::function<void(Result)>> cb(
reinterpret_cast<std::function<void(Result)>*>(callbackData));
if (!cb || !(*cb)) {
return;
}
(*cb)(static_cast<Result>(result));
};
std::unique_ptr<std::function<void(Result)>> cb{};
cb.reset(new std::function<void(Result)>(std::move(callback)));
internal_->open_guild_invite(internal_, const_cast<char*>(code), cb.release(), wrapper);
}
void OverlayManager::OpenVoiceSettings(std::function<void(Result)> callback)
{
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
std::unique_ptr<std::function<void(Result)>> cb(
reinterpret_cast<std::function<void(Result)>*>(callbackData));
if (!cb || !(*cb)) {
return;
}
(*cb)(static_cast<Result>(result));
};
std::unique_ptr<std::function<void(Result)>> cb{};
cb.reset(new std::function<void(Result)>(std::move(callback)));
internal_->open_voice_settings(internal_, cb.release(), wrapper);
}
Result OverlayManager::InitDrawingDxgi(IDXGISwapChain* swapchain, bool useMessageForwarding)
{
auto result =
internal_->init_drawing_dxgi(internal_, swapchain, (useMessageForwarding ? 1 : 0));
return static_cast<Result>(result);
}
void OverlayManager::OnPresent()
{
internal_->on_present(internal_);
}
void OverlayManager::ForwardMessage(MSG* message)
{
internal_->forward_message(internal_, message);
}
void OverlayManager::KeyEvent(bool down, char const* keyCode, KeyVariant variant)
{
internal_->key_event(internal_,
(down ? 1 : 0),
const_cast<char*>(keyCode),
static_cast<EDiscordKeyVariant>(variant));
}
void OverlayManager::CharEvent(char const* character)
{
internal_->char_event(internal_, const_cast<char*>(character));
}
void OverlayManager::MouseButtonEvent(std::uint8_t down,
std::int32_t clickCount,
MouseButton which,
std::int32_t x,
std::int32_t y)
{
internal_->mouse_button_event(
internal_, down, clickCount, static_cast<EDiscordMouseButton>(which), x, y);
}
void OverlayManager::MouseMotionEvent(std::int32_t x, std::int32_t y)
{
internal_->mouse_motion_event(internal_, x, y);
}
void OverlayManager::ImeCommitText(char const* text)
{
internal_->ime_commit_text(internal_, const_cast<char*>(text));
}
void OverlayManager::ImeSetComposition(char const* text,
ImeUnderline* underlines,
std::uint32_t underlinesLength,
std::int32_t from,
std::int32_t to)
{
internal_->ime_set_composition(internal_,
const_cast<char*>(text),
reinterpret_cast<DiscordImeUnderline*>(underlines),
underlinesLength,
from,
to);
}
void OverlayManager::ImeCancelComposition()
{
internal_->ime_cancel_composition(internal_);
}
void OverlayManager::SetImeCompositionRangeCallback(
std::function<void(std::int32_t, std::int32_t, Rect*, std::uint32_t)>
onImeCompositionRangeChanged)
{
static auto wrapper = [](void* callbackData,
int32_t from,
int32_t to,
DiscordRect* bounds,
uint32_t boundsLength) -> void {
std::unique_ptr<std::function<void(std::int32_t, std::int32_t, Rect*, std::uint32_t)>> cb(
reinterpret_cast<std::function<void(std::int32_t, std::int32_t, Rect*, std::uint32_t)>*>(
callbackData));
if (!cb || !(*cb)) {
return;
}
(*cb)(from, to, reinterpret_cast<Rect*>(bounds), boundsLength);
};
std::unique_ptr<std::function<void(std::int32_t, std::int32_t, Rect*, std::uint32_t)>> cb{};
cb.reset(new std::function<void(std::int32_t, std::int32_t, Rect*, std::uint32_t)>(
std::move(onImeCompositionRangeChanged)));
internal_->set_ime_composition_range_callback(internal_, cb.release(), wrapper);
}
void OverlayManager::SetImeSelectionBoundsCallback(
std::function<void(Rect, Rect, bool)> onImeSelectionBoundsChanged)
{
static auto wrapper =
[](void* callbackData, DiscordRect anchor, DiscordRect focus, bool isAnchorFirst) -> void {
std::unique_ptr<std::function<void(Rect, Rect, bool)>> cb(
reinterpret_cast<std::function<void(Rect, Rect, bool)>*>(callbackData));
if (!cb || !(*cb)) {
return;
}
(*cb)(*reinterpret_cast<Rect const*>(&anchor),
*reinterpret_cast<Rect const*>(&focus),
(isAnchorFirst != 0));
};
std::unique_ptr<std::function<void(Rect, Rect, bool)>> cb{};
cb.reset(new std::function<void(Rect, Rect, bool)>(std::move(onImeSelectionBoundsChanged)));
internal_->set_ime_selection_bounds_callback(internal_, cb.release(), wrapper);
}
bool OverlayManager::IsPointInsideClickZone(std::int32_t x, std::int32_t y)
{
auto result = internal_->is_point_inside_click_zone(internal_, x, y);
return (result != 0);
}
} // namespace discord