The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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78 lines
3.2 KiB
78 lines
3.2 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#pragma once
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#include "MenuLabel.h"
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#include "DEFINES.h"
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#include "AdventuresInLestoria.h"
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#include "util.h"
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#include "Ability.h"
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INCLUDE_game
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INCLUDE_GFX
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class CharacterAbilityPreviewComponent:public MenuLabel{
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Ability*ability;
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public:
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inline CharacterAbilityPreviewComponent(geom2d::rect<float>rect,Ability*ability)
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:MenuLabel(rect,"",1,ComponentAttr::OUTLINE|ComponentAttr::BACKGROUND),ability(ability){}
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protected:
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virtual void inline Update(AiL*game)override{
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MenuLabel::Update(game);
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}
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virtual void inline DrawDecal(ViewPort&window,bool focused)override{
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MenuLabel::DrawDecal(window,focused);
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vi2d iconPos=rect.pos+vi2d{5,5};
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vi2d textPos=iconPos;
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float textWidth=game->GetTextSizeProp(ability->input->GetDisplayName()).x*0.5f+4;
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float boxWidth=rect.size.y-4; //No, the y is not a typo. It's a square, we use the y to determine the x.
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window.DrawRectDecal(rect.pos+vi2d{2,2},vi2d{int(rect.size.y)-4,int(rect.size.y)-4});
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window.DrawDecal(iconPos,GFX[ability->icon].Decal());
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vi2d descriptionPos=iconPos+vi2d{int(rect.size.y)-2,-1};
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window.DrawShadowStringPropDecal(descriptionPos,ability->description,WHITE,BLACK,{0.8f,1.f},int(rect.size.x-(descriptionPos.x-rect.pos.x))-4);
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InputType controlType=KEY;
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if(Input::UsingGamepad())controlType=CONTROLLER;
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ability->input->DrawPrimaryInput(&window,textPos+vf2d{boxWidth/2,7},"",255,controlType,{0.5f,0.5f});
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}
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}; |