The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/MenuComponent.cpp

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1.1 KiB

#include "Crawler.h"
#include "Menu.h"
MenuComponent::MenuComponent(geom2d::rect<float>rect,std::string label,MenuFunc onClick,bool selectable)
:rect(rect),label(label),menuDest(MenuType::ENUM_END),onClick(onClick),hoverEffect(0),selectable(selectable){}
MenuComponent::MenuComponent(geom2d::rect<float>rect,std::string label,MenuType menuDest,MenuFunc onClick,bool selectable)
:rect(rect),label(label),menuDest(menuDest),onClick(onClick),hoverEffect(0),selectable(selectable){}
void MenuComponent::Update(Crawler*game){
if(hovered){
hoverEffect=std::min("ThemeGlobal.HighlightTime"_F,hoverEffect+game->GetElapsedTime());
}else{
hoverEffect=std::max(0.f,hoverEffect-game->GetElapsedTime());
}
}
void MenuComponent::Draw(Crawler*game,vf2d parentPos){
game->FillRectDecal(rect.pos+parentPos,rect.size,PixelLerp(Menu::themes[Menu::themeSelection].GetButtonCol(),Menu::themes[Menu::themeSelection].GetHighlightCol(),hoverEffect/"ThemeGlobal.HighlightTime"_F));
if(border){
game->DrawRectDecal(rect.pos+parentPos,rect.size,GREY);
}
game->DrawStringPropDecal(rect.pos+parentPos+rect.size/2-game->GetTextSizeProp(label)/2,label);
}