The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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101 lines
3.8 KiB
101 lines
3.8 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#pragma once
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#include "MenuLabel.h"
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#include "Item.h"
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namespace ItemLabelDescriptionType{
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enum ItemDescriptionType{
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ITEM_DESCRIPTION,
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ITEM_NAME
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};
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};
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using namespace ItemLabelDescriptionType;
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class MenuItemLabel:public MenuLabel{
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std::variant<Item,std::weak_ptr<Item>>itemRef;
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ItemDescriptionType labelType;
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public:
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inline MenuItemLabel(geom2d::rect<float>rect,std::weak_ptr<Item>weakItemRef,ItemDescriptionType labelType=ITEM_DESCRIPTION,float scale=1,ComponentAttr attributes=ComponentAttr::NONE)
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:MenuLabel(rect,"",scale,attributes),itemRef(weakItemRef),labelType(labelType){}
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//NOTE: This version of the constructor will create a COPY of an item as opposed to the weakItemRef version which will reference an item say from an inventory...
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inline MenuItemLabel(geom2d::rect<float>rect,const Item&strongItemRef,ItemDescriptionType labelType=ITEM_DESCRIPTION,float scale=1,ComponentAttr attributes=ComponentAttr::NONE)
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:MenuLabel(rect,"",scale,attributes),itemRef(strongItemRef),labelType(labelType){}
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inline virtual void Update(AiL*game)override{
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MenuLabel::Update(game);
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std::string displayStr{};
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if(std::holds_alternative<Item>(itemRef)){
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Item&item{std::get<Item>(itemRef)};
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switch(labelType){
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case ITEM_DESCRIPTION:{
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displayStr=item.Description(NON_COMPACT);
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}break;
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case ITEM_NAME:{
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displayStr=item.DisplayName();
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}break;
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}
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}else{
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std::weak_ptr<Item>&ref{std::get<std::weak_ptr<Item>>(itemRef)};
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if(!ref.expired()){
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switch(labelType){
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case ITEM_DESCRIPTION:{
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displayStr=ref.lock()->Description(NON_COMPACT);
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}break;
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case ITEM_NAME:{
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displayStr=ref.lock()->DisplayName();
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}break;
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}
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}
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}
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MenuLabel::SetLabel(displayStr);
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}
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inline virtual void SetItem(std::variant<Item,std::weak_ptr<Item>>itemRef){
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this->itemRef=itemRef;
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}
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inline const std::variant<Item,std::weak_ptr<Item>>&GetItem()const{
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return itemRef;
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}
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protected:
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//DO NOT USE! Use MenuLabel::SetLabel() instead!
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inline virtual void SetLabel(std::string text){
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ERR("DO NOT SET THE LABEL DIRECTLY for a MenuItemLabel component! THIS IS NOT ALLOWED!")
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};
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}; |