The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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46 lines
2.2 KiB
46 lines
2.2 KiB
Artificer
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- Unlocks after Chapter 2 - Bonus Boss
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- Unlocks an additional feature after Chapter 3 - Bonus Boss
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- Is available in the hub area
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Artificer unlocks after beating chapter 2 bonus boss.
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Player heads to camp.
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Camera pans over to the Artificer's station, and a new NPC appears there.
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Then camera pans back over to the player
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The leave buttons are disabled and a tutorial prompt to visit the artificer appears.
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You go to the artificer and talk to them.
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Artificer explains that your accessories' stats may not have reached their full potential yet and can be refined.
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You can disassemble previously obtained rings to get ring fragments, then refine your rings to increase its power further.
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Artificer: Hello adventurer! Welcome to my artificing station! May I have the pleasure of knowing your name?
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[YOU]: Hello, my name is ____.
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Artificer: Excelent! Nice to meet you, [YOU]. Here you have the ability to refine and fix up imperfect jewelry discovered along your journey!
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Artificer: Break down rings that are undesirable to you to retrieve fragments, then use the Refining station to empower your equipment further!
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Artificer: This will let you get use out of all those extra rings you may be carrying around, eh?
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Artificer has 4 Dialog Options
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- Repair/Enhance/(Refine?) (Name may change in the future)
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- Disassemble
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- Enchant (Requieres Chapter 3 - Bonus boss)
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- Help (Runs through the explanation again.)
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- Leave
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(Whichever is greater): Always go up by 20%/Always go up by 1
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Enhancing Gear
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- increases the stats of an item.
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- Increases a random stat by a random amount that did not reach its cap. (cant go higher then 20% of its current amount in on Enhance attempt and cant go higher then the max stat value of the item)
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- Costs 1 piece of the Ring you want to enhance + 20g
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Disassemble
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- Destroys a ring to get 1 piece of the ring
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- doesnt cost anything but destroys the item
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- pieces have the same vendor value a ring itself has.
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Enchant
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- Gives a ring 1 additional Bonus (there will be 3 different type of bonuses: Base attributes, Class specifics spell modifiers, Unique effects)
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- If a ring is already enchanted you override its current enchant. (Maybe give an "Keep old enchant" option?)
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- Requieres 3 Pieces + 35g |