The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
AdventuresInLestoria/Adventures in Lestoria/RowItemDisplay.h

242 lines
12 KiB

#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#pragma once
#include "Item.h"
#include "AdventuresInLestoria.h"
#include "MenuLabel.h"
INCLUDE_game
INCLUDE_GFX
namespace PriceLabel{
enum PriceLabel{
NONE,
BUY_LABEL,
SELL_LABEL,
CRAFTABLE,
UPGRADEABLE,
};
}
class RowItemDisplay:public MenuComponent{
std::string itemNameLabelName;
std::string itemDescriptionLabelName;
CompactText compact=NON_COMPACT;
bool showQuantity=true;
PriceLabel::PriceLabel priceLabel=PriceLabel::NONE;
bool fadeOutIfMissingRequirements=false;
bool hideLabelWhileLocked=false;
protected:
std::weak_ptr<Item>itemRef;
public:
inline RowItemDisplay(geom2d::rect<float>rect,const std::weak_ptr<Item>itemRef,MenuFunc onClick,std::string itemNameLabelName,std::string itemDescriptionLabelName,ButtonAttr attributes=ButtonAttr::NONE)
:MenuComponent(rect,"",onClick,attributes),itemNameLabelName(itemNameLabelName),itemDescriptionLabelName(itemDescriptionLabelName),itemRef(itemRef){
if(itemRef.lock()->IsEquippable())SetShowQuantity(false);
}
virtual inline void DrawDecal(ViewPort&window,bool focused)override{
bool canEnhance=itemRef.lock()->CanEnhanceItem();
bool locked=fadeOutIfMissingRequirements&&itemRef.lock()->EnhancementIsPossible()&&itemRef.lock()->GetEnhancementInfo()[0].chapterAvailable>game->GetCurrentChapter();
MenuComponent::DrawDecal(window,focused);
if(!canEnhance&&fadeOutIfMissingRequirements){
Pixel col=PixelLerp(VERY_DARK_GREY,DARK_GREY,hoverEffect/"ThemeGlobal.HighlightTime"_F);
window.FillRectDecal(rect.pos+vf2d{1,1},rect.size-vf2d{1,1},col);
}
if(locked){
window.FillRectDecal(rect.pos+vf2d{1,1},rect.size-vf2d{1,1},BLACK);
}
float scaleFactor=(rect.size.y-4)/24;
vf2d iconSize=vf2d{scaleFactor,scaleFactor}*24.f;
Pixel tint=WHITE;
if(locked){
window.FillRectDecal(rect.pos+vf2d{2,2},iconSize);
tint=BLACK;
}
window.DrawDecal(rect.pos+vf2d{2,2},const_cast<Decal*>(itemRef.lock()->Decal()),{scaleFactor,scaleFactor},tint);
window.DrawRectDecal(rect.pos+vf2d{2,2},iconSize);
#pragma region Item Name Display
std::string itemName=itemRef.lock()->DisplayName();
vf2d scaledSize={std::min(1.f,(rect.size.x-6-iconSize.x)/game->GetTextSizeProp(itemName).x),1};
if(!canEnhance&&fadeOutIfMissingRequirements){
itemName="#666666"+itemName;
}
if(locked&&hideLabelWhileLocked)std::for_each(itemName.begin(),itemName.end(),[](char&c){if(c>='0'&&c<='z'){c='?';}});
window.DrawShadowStringPropDecal(rect.pos+vf2d{4,4}+vf2d{iconSize.x,iconSize.y/2-4},itemName,WHITE,BLACK,scaledSize);
#pragma endregion
if(showQuantity&&itemRef.lock()->Amt()!=INFINITE){
std::string quantityText=std::format("x{}",itemRef.lock()->Amt());
float qtyTextScale=0.75f;
vf2d qtyTextSize=vf2d(game->GetTextSizeProp(quantityText))*qtyTextScale;
window.DrawShadowStringPropDecal(rect.pos+rect.size-vf2d{1,1}+vf2d{-qtyTextSize.x,-qtyTextSize.y},quantityText,WHITE,BLACK,{qtyTextScale,qtyTextScale});
}
if(priceLabel!=PriceLabel::NONE){
borderCol=WHITE;
switch(priceLabel){
case PriceLabel::CRAFTABLE:{
if(!canEnhance&&fadeOutIfMissingRequirements){
vf2d craftableTextSize=vf2d(game->GetTextSizeProp("Item.Missing Upgradeable Item Text"_S))*vf2d{1.f,0.85f};
window.DrawShadowStringPropDecal(rect.pos+vf2d{rect.size.x-craftableTextSize.x-1,3},"Item.Missing Upgradeable Item Text"_S,"Item.Missing Upgradeable Item Text Color"_Pixel,BLACK,{1.f,0.85f});
borderCol=GREEN;
}else{
vf2d craftableTextSize=vf2d(game->GetTextSizeProp("Item.Craftable Item Text"_S))*vf2d{1.f,0.85f};
window.DrawShadowStringPropDecal(rect.pos+vf2d{rect.size.x-craftableTextSize.x-1,3},"Item.Craftable Item Text"_S,"Item.Craftable Item Text Color"_Pixel,BLACK,{1.f,0.85f});
borderCol=GREEN;
}
}break;
case PriceLabel::UPGRADEABLE:{
uint8_t nextLevel=std::min(itemRef.lock()->EnhancementLevel()+1,"Item.Item Max Enhancement Level"_I);
bool lockedDueToChapterReq=itemRef.lock()->GetEnhancementInfo()[nextLevel].chapterAvailable>game->GetCurrentChapter()||itemRef.lock()->EnhancementLevel()=="Item.Item Max Enhancement Level"_I;
if(lockedDueToChapterReq){
vf2d craftableTextSize=vf2d(game->GetTextSizeProp("Item.Maxed Item Text"_S))*vf2d{1.f,0.85f};
window.DrawShadowStringPropDecal(rect.pos+vf2d{rect.size.x-craftableTextSize.x-1,3},"Item.Maxed Item Text"_S,"Item.Maxed Item Text Color"_Pixel,BLACK,{1.f,0.85f});
borderCol="Item.Maxed Item Text Color"_Pixel;
}else
if(!canEnhance&&fadeOutIfMissingRequirements){
vf2d craftableTextSize=vf2d(game->GetTextSizeProp("Item.Missing Upgradeable Item Text"_S))*vf2d{1.f,0.85f};
window.DrawShadowStringPropDecal(rect.pos+vf2d{rect.size.x-craftableTextSize.x-1,3},"Item.Missing Upgradeable Item Text"_S,"Item.Missing Upgradeable Item Text Color"_Pixel,BLACK,{1.f,0.85f});
borderCol=GREY;
}else{
vf2d craftableTextSize=vf2d(game->GetTextSizeProp("Item.Upgradeable Item Text"_S))*vf2d{1.f,0.85f};
window.DrawShadowStringPropDecal(rect.pos+vf2d{rect.size.x-craftableTextSize.x-1,3},"Item.Upgradeable Item Text"_S,"Item.Upgradeable Item Text Color"_Pixel,BLACK,{1.f,0.85f});
borderCol="Item.Upgradeable Item Text Color"_Pixel;
}
}break;
case PriceLabel::SELL_LABEL:{
std::string priceText=std::to_string(itemRef.lock()->SellValue());
if(itemRef.lock()->SellValue()==0)priceText="Cannot Sell";
vf2d priceTextSize=vf2d(game->GetTextSize(priceText));
if(itemRef.lock()->SellValue()!=0){
window.DrawShadowStringDecal(rect.pos+vf2d{rect.size.x-priceTextSize.x-15,3},priceText);
window.DrawDecal(rect.pos+vf2d{rect.size.x-14,1},GFX["currency_coin.png"].Decal(),{0.5f,0.5f});
}else{
vf2d priceTextSize=vf2d(game->GetTextSizeProp(priceText))*vf2d{0.5f,0.85f};
window.DrawShadowStringPropDecal(rect.pos+vf2d{rect.size.x-priceTextSize.x-1,3},priceText,WHITE,BLACK,{0.5f,0.85f});
}
}break;
case PriceLabel::BUY_LABEL:{
std::string priceText=std::to_string(itemRef.lock()->BuyValue());
vf2d priceTextSize=vf2d(game->GetTextSize(priceText));
window.DrawShadowStringDecal(rect.pos+vf2d{rect.size.x-priceTextSize.x-15,3},priceText);
window.DrawDecal(rect.pos+vf2d{rect.size.x-14,1},GFX["currency_coin.png"].Decal(),{0.5f,0.5f});
}break;
}
}
if(Inventory::GetSlotEquippedIn(itemRef)!=EquipSlot::NONE){
window.DrawShadowStringDecal(rect.pos+vf2d{2,2}+iconSize-vf2d{8,8},"E",GREEN,VERY_DARK_GREEN);
}
}
virtual inline void Update(AiL*game)override{
MenuComponent::Update(game);
valid=!ISBLANK(itemRef)&&itemRef.lock()->Amt()>0;
if(hovered){
UpdateLabel();
}
}
inline void SetCompactDescriptions(CompactText compact){
this->compact=compact;
}
virtual inline void OnMouseOut()override{
if(itemNameLabelName!=""){
Component<MenuLabel>(parentMenu,itemNameLabelName)->Disable();
}
if(itemDescriptionLabelName!=""){
Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->Disable();
}
}
virtual inline void SetShowQuantity(bool showQuantity){
this->showQuantity=showQuantity;
}
virtual inline const std::weak_ptr<Item>GetItem(){
return itemRef;
}
virtual inline void SetItem(const std::weak_ptr<Item>itemRef){
this->itemRef=itemRef;
}
void UpdateLabel(){
if(ISBLANK(itemRef))return;
std::string labelNameText;
std::string labelDescriptionText;
if(valid){
labelNameText=itemRef.lock()->DisplayName();
labelDescriptionText=itemRef.lock()->Description(compact);
}else{
labelNameText="";
labelDescriptionText="";
}
if(hideLabelWhileLocked&&itemRef.lock()->EnhancementIsPossible()&&itemRef.lock()->CanEnhanceItem()){
std::for_each(labelNameText.begin(),labelNameText.end(),[](char&c){if(c>='0'&&c<='z'){c='?';}});
std::for_each(labelDescriptionText.begin(),labelDescriptionText.end(),[](char&c){if(c>='0'&&c<='z'){c='?';}});
}
if(itemNameLabelName!=""){
Component<MenuLabel>(parentMenu,itemNameLabelName)->label=labelNameText;
Component<MenuLabel>(parentMenu,itemNameLabelName)->Enable();
}
if(itemDescriptionLabelName!=""){
Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->label=labelDescriptionText;
Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->Enable();
}
}
virtual inline void OnHover()override{
UpdateLabel();
}
inline void SetPriceLabelType(PriceLabel::PriceLabel labelType){
this->priceLabel=labelType;
}
inline void SetCheckCraftingRequirements(bool check){
this->fadeOutIfMissingRequirements=check;
}
inline void SetHideLabelWhileLocked(bool hideWhileLocked){
hideLabelWhileLocked=hideWhileLocked;
}
};