The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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75 lines
3.2 KiB
75 lines
3.2 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2023 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2023 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#pragma once
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#include "MenuComponent.h"
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#include "DEFINES.h"
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#include "Crawler.h"
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INCLUDE_game
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class CharacterRotatingDisplay:public MenuComponent{
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protected:
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Decal*icon;
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float timer=0;
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float rotatingFactor=7;
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float perspectiveFactor=6;
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public:
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inline CharacterRotatingDisplay(MenuType parent,geom2d::rect<float>rect,Decal*icon)
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:MenuComponent(parent,rect,"",DO_NOTHING),icon(icon){}
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inline void SetIcon(Decal*icon){
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this->icon=icon;
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}
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protected:
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virtual inline void Update(Crawler*game)override{
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MenuComponent::Update(game);
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timer+=game->GetElapsedTime();
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if(timer>=2*PI){
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timer-=2*PI;
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}
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}
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virtual inline void Draw(Crawler*game,vf2d parentPos)override{}
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virtual inline void DrawDecal(Crawler*game,vf2d parentPos,bool focused)override{
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//MenuComponent::DrawDecal(game,parentPos,focused);
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game->DrawWarpedDecal(icon,std::array<vf2d,4>{
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Menu::menus[parentMenu]->pos+rect.pos+vf2d{abs(sin(timer)),sin(float(timer+PI))}*vf2d{rotatingFactor,perspectiveFactor},
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Menu::menus[parentMenu]->pos+rect.pos+vf2d{0,rect.size.y}+vf2d{abs(sin(timer)),sin(timer)}*vf2d{rotatingFactor,perspectiveFactor},
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Menu::menus[parentMenu]->pos+rect.pos+rect.size+vf2d{-abs(sin(float(timer+PI))),sin(float(timer+PI))}*vf2d{rotatingFactor,perspectiveFactor},
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Menu::menus[parentMenu]->pos+rect.pos+vf2d{rect.size.x,0}+vf2d{-abs(sin(float(timer+PI))),sin(timer)}*vf2d{rotatingFactor,perspectiveFactor},
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});
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}
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}; |