The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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99 lines
3.3 KiB
99 lines
3.3 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2023 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include "DynamicCounter.h"
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#include "AdventuresInLestoria.h"
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#include "DEFINES.h"
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INCLUDE_game
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DynamicCounter::DynamicCounter(){}
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void DynamicCounter::Initialize(const int*number,float tickRate,Pixel originalCol,Pixel increaseCol,Pixel decreaseCol,float colorChangeTime){
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this->targetNumber=number;
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this->tickRate=tickRate;
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this->originalCol=originalCol;
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this->increaseCol=increaseCol;
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this->decreaseCol=decreaseCol;
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this->colorChangeTime=colorChangeTime;
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}
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void DynamicCounter::Update(){
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if(targetNumber==nullptr)ERR("WARNING! This dynamic counter has not been properly initialized! Call Initialize() first!");
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targetChangedTimer=std::max(0.f,targetChangedTimer-game->GetElapsedTime());
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bool targetNumberChanged=*targetNumber!=lastTargetNumber;
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tickTimer+=game->GetElapsedTime();
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while(tickTimer>tickRate){
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tickTimer-=tickRate;
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if(displayNumber!=int(*targetNumber)){
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if(displayNumber>int(*targetNumber)){
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displayNumber--;
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if(targetNumberChanged){
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adjustedCol=decreaseCol;
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targetChangedTimer=colorChangeTime;
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}
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}else{
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displayNumber++;
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if(targetNumberChanged){
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adjustedCol=increaseCol;
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targetChangedTimer=colorChangeTime;
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}
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}
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}
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}
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lastTargetNumber=int(*targetNumber);
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displayCol=PixelLerp(adjustedCol,originalCol,1-(targetChangedTimer/colorChangeTime));
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}
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const int&DynamicCounter::GetDisplayValue()const{
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return displayNumber;
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}
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const Pixel&DynamicCounter::GetDisplayColor()const{
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return displayCol;
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}
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void DynamicCounter::UpdateNumberPointer(const int*newPtr){
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targetNumber=newPtr;
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} |