The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
151 lines
8.9 KiB
151 lines
8.9 KiB
#pragma region License
|
|
/*
|
|
License (OLC-3)
|
|
~~~~~~~~~~~~~~~
|
|
|
|
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
|
|
|
|
Redistribution and use in source and binary forms, with or without modification,
|
|
are permitted provided that the following conditions are met:
|
|
|
|
1. Redistributions or derivations of source code must retain the above copyright
|
|
notice, this list of conditions and the following disclaimer.
|
|
|
|
2. Redistributions or derivative works in binary form must reproduce the above
|
|
copyright notice. This list of conditions and the following disclaimer must be
|
|
reproduced in the documentation and/or other materials provided with the distribution.
|
|
|
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
|
be used to endorse or promote products derived from this software without specific
|
|
prior written permission.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
SUCH DAMAGE.
|
|
|
|
Portions of this software are copyright © 2024 The FreeType
|
|
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
|
All rights reserved.
|
|
*/
|
|
#pragma endregion
|
|
|
|
#include "Menu.h"
|
|
#include "AdventuresInLestoria.h"
|
|
#include "RowInventoryScrollableWindowComponent.h"
|
|
#include "MenuItemItemButton.h"
|
|
#include "MenuLabel.h"
|
|
#include "MenuDecal.h"
|
|
#include "PlayerMoneyLabel.h"
|
|
|
|
INCLUDE_game
|
|
|
|
void Menu::InitializeArtificerEnchantWindow(){
|
|
Menu*artificerEnchantWindow=CreateMenu(ARTIFICER_ENCHANT,CENTERED,game->GetScreenSize()-vi2d{52,52});
|
|
|
|
auto enchantingTitleLabel{artificerEnchantWindow->ADD("Enchanting Title Label",MenuLabel)(geom2d::rect<float>{{0.f,-16.f},{artificerEnchantWindow->size.x,24.f}},"Accessory Enchanting",2.f,ComponentAttr::SHADOW|ComponentAttr::OUTLINE|ComponentAttr::BACKGROUND)END};
|
|
|
|
auto inventoryLabel{artificerEnchantWindow->ADD("Accessory List Label",MenuLabel)(geom2d::rect<float>{{0.f,12.f},{180.f,12.f}},"Choose Accessory:",1.f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END};
|
|
|
|
auto itemIcon{artificerEnchantWindow->ADD("Item Icon",MenuItemItemButton)(geom2d::rect<float>({artificerEnchantWindow->size.x/2+4.f,16.f},{48,48}),Item::BLANK,DO_NOTHING,"","Item Description",IconButtonAttr::NOT_SELECTABLE)END};
|
|
itemIcon->SetIconScale({2.f,2.f});
|
|
itemIcon->SetCompactDescriptions(true);
|
|
|
|
auto accessoryDescription{artificerEnchantWindow->ADD("Item Description",MenuLabel)(geom2d::rect<float>{{artificerEnchantWindow->size.x/2+56.f,16.f},{artificerEnchantWindow->size.x/2-40.f,72.f}},"",0.5f,ComponentAttr::BACKGROUND|ComponentAttr::OUTLINE|ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END};
|
|
|
|
const auto ResetRefineDisplay{[artificerEnchantWindow](){
|
|
MenuType menuType{artificerEnchantWindow->GetType()};
|
|
Component<MenuItemItemButton>(menuType,"Item Icon")->SetItem(Item::BLANK);
|
|
}};
|
|
const auto EnableRefineDisplay{[artificerEnchantWindow](){
|
|
MenuType menuType{artificerEnchantWindow->GetType()};
|
|
const std::weak_ptr<Item>&selectedItem{Component<MenuItemItemButton>(menuType,"Item Icon")->GetItem()};
|
|
std::vector<ItemEnchantInfo>availableEnchants{ItemEnchant::GetAvailableEnchants()};
|
|
std::string enchantList{std::accumulate(availableEnchants.begin(),availableEnchants.end(),""s,[](const std::string&acc,const ItemEnchantInfo&enchant){
|
|
return std::format("{}{}{}#FFFFFF\n",acc,enchant.DisplayCol().toHTMLColorCode(),enchant.Name());
|
|
})};
|
|
Component<MenuLabel>(menuType,"Enchant List")->SetLabel(enchantList);
|
|
}};
|
|
|
|
auto inventoryDisplay{artificerEnchantWindow->ADD("Accessory List",RowInventoryScrollableWindowComponent)(geom2d::rect<float>{{0.f,28.f},{artificerEnchantWindow->size.x/2-4.f,artificerEnchantWindow->size.y-44}},"","",[](MenuFuncData data){
|
|
OnClick:
|
|
RowItemDisplay&item{*DYNAMIC_POINTER_CAST<RowItemDisplay>(data.component)};
|
|
DYNAMIC_POINTER_CAST<RowInventoryScrollableWindowComponent>(data.parentComponent.lock())->SelectChild(DYNAMIC_POINTER_CAST<RowItemDisplay>(data.component));
|
|
return true;
|
|
},[EnableRefineDisplay](MenuFuncData data){OnHover:
|
|
RowItemDisplay&item{*DYNAMIC_POINTER_CAST<RowItemDisplay>(data.component)};
|
|
Component<MenuItemItemButton>(data.menu.type,"Item Icon")->SetItem(item.GetItem());
|
|
EnableRefineDisplay();
|
|
return true;
|
|
},[ResetRefineDisplay,EnableRefineDisplay](MenuFuncData data){OnMouseOut:
|
|
ResetRefineDisplay();
|
|
auto childComponent{DYNAMIC_POINTER_CAST<RowInventoryScrollableWindowComponent>(data.parentComponent.lock())->GetSelectedChild()};
|
|
if(childComponent){
|
|
RowItemDisplay&item{childComponent.value().get()};
|
|
Component<MenuItemItemButton>(data.menu.type,"Item Icon")->SetItem(item.GetItem());
|
|
EnableRefineDisplay();
|
|
}
|
|
return true;
|
|
},
|
|
InventoryCreator::RowPlayer_InventoryUpdate,
|
|
InventoryWindowOptions{.padding=1,.size={artificerEnchantWindow->size.x/2-5.f-12.f,28}})END};
|
|
|
|
auto enchantListHeaderLabel{artificerEnchantWindow->ADD("Enchant List Header",MenuLabel)(geom2d::rect<float>{{artificerEnchantWindow->size.x/2+4.f,92.f},{artificerEnchantWindow->size.x/2+12.f,12.f}},"Possible Enchantments:",1.f,ComponentAttr::FIT_TO_LABEL|ComponentAttr::BACKGROUND|ComponentAttr::OUTLINE|ComponentAttr::SHADOW)END};
|
|
|
|
auto enchantContainer{artificerEnchantWindow->ADD("Enchant Container",ScrollableWindowComponent)(geom2d::rect<float>{{artificerEnchantWindow->size.x/2+4.f,104.f},{artificerEnchantWindow->size.x/2+12.f,44.f}})END};
|
|
auto enchantList{enchantContainer->ADD("Enchant List",MenuLabel)(geom2d::rect<float>{{0.f,2.f},{enchantContainer->GetSize().x-12.f,0.f}},"",1.f,ComponentAttr::CENTER|ComponentAttr::SHADOW)END};
|
|
|
|
auto enchantCostLabel{artificerEnchantWindow->ADD("Enchant Cost Label",MenuLabel)(geom2d::rect<float>{{artificerEnchantWindow->size.x/2+4.f,152.f},{64.f,20.f}},"Enchant Cost:",1.f,ComponentAttr::SHADOW|ComponentAttr::BACKGROUND|ComponentAttr::OUTLINE)END};
|
|
|
|
auto fragmentCostIcon{artificerEnchantWindow->ADD("Fragment Cost Icon",MenuDecal)(geom2d::rect<float>{{artificerEnchantWindow->size.x/2+68.f,152.f},{12.f,12.f}})END};
|
|
auto fragmentDisplayLabel{artificerEnchantWindow->ADD("Fragment Label",MenuLabel)(geom2d::rect<float>{{artificerEnchantWindow->size.x/2+80.f,152.f},{artificerEnchantWindow->size.x/2-60.f,12.f}},"",1.f,ComponentAttr::SHADOW|ComponentAttr::FIT_TO_LABEL|ComponentAttr::LEFT_ALIGN)END};
|
|
auto fragmentMoneyCostLabel{artificerEnchantWindow->ADD("Fragment Money Cost Label",MenuLabel)(geom2d::rect<float>{{artificerEnchantWindow->size.x/2+80.f,164.f},{artificerEnchantWindow->size.x/2-60.f,12.f}},"",1.f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END};
|
|
|
|
auto fragmentEnchantButton{artificerEnchantWindow->ADD("Fragment Enchant Button",MenuComponent)(geom2d::rect<float>{{artificerEnchantWindow->size.x/2+96.f,180.f},{artificerEnchantWindow->size.x/2-80.f,12.f}},"Enchant",[EnableRefineDisplay](MenuFuncData data){
|
|
onClick:
|
|
EnableRefineDisplay(); //Refresh the current display contents.
|
|
Menu::OpenMenu(ARTIFICER_ENCHANT_CONFIRM,true);
|
|
return true;
|
|
})END};
|
|
|
|
#pragma region Money Display
|
|
vf2d moneyIconPos{artificerEnchantWindow->size.x/2-28.f,artificerEnchantWindow->size.y-12.f};
|
|
auto moneyIcon=artificerEnchantWindow->ADD("Money Icon",MenuIconButton)(geom2d::rect<float>{moneyIconPos,{24,24}},GFX["money.png"].Decal(),DO_NOTHING,IconButtonAttr::NOT_SELECTABLE|IconButtonAttr::NO_OUTLINE|IconButtonAttr::NO_BACKGROUND)END;
|
|
std::string moneyText=std::to_string(game->GetPlayer()->GetMoney());
|
|
vf2d moneyTextSize=game->GetTextSizeProp(moneyText)*2;
|
|
auto moneyDisplay=artificerEnchantWindow->ADD("Money Label",PlayerMoneyLabel)(geom2d::rect<float>{moneyIconPos+vf2d{26.f,4.f},moneyTextSize},2,1.85f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN|ComponentAttr::FIT_TO_LABEL)END;
|
|
Player::AddMoneyListener(moneyDisplay);
|
|
#pragma endregion
|
|
|
|
auto backButton{artificerEnchantWindow->ADD("Back",MenuComponent)(geom2d::rect<float>{{0.f,artificerEnchantWindow->size.y-12.f},{96.f,16.f}},"Back",[](MenuFuncData data){
|
|
Menu::CloseMenu();
|
|
return true;
|
|
})END};
|
|
|
|
Menu::AddInventoryListener(inventoryDisplay,"Accessories");
|
|
|
|
artificerEnchantWindow->SetupKeyboardNavigation(
|
|
[](MenuType type,Data&returnData){ //On Open
|
|
returnData="";
|
|
},
|
|
{ //Button Key
|
|
{game->KEY_SCROLL,{"Navigate",[](MenuType type){}}},
|
|
{game->KEY_BACK,{"Stay",[](MenuType type){
|
|
Menu::CloseMenu();
|
|
}}},
|
|
{game->KEY_CONFIRM,{"Select",[](MenuType type){}}},
|
|
}
|
|
,{ //Button Navigation Rules
|
|
{"Sample Button",{
|
|
.up="",
|
|
.down="",
|
|
.left="",
|
|
.right="",}},
|
|
});
|
|
} |