The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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69 lines
1.9 KiB
69 lines
1.9 KiB
Chapter 2 Boss
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Stonegolem
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HP: 30 000
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Size: 800%
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The boss casts 3 Pillars at the beginning of the fight, targeting the player.
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1 at a time.
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2 sec cast.
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0.5 sec delay until next cast starts.
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40 dmg
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Pillar-radius: 350
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every 10% (first time at 90%) use a shockwave where you need to hide behind one of the pillar to avoid the damage. (Shockwave has 3 seconds cast, 60 dmg)
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The pillars get damaged with every shockwave. after the 3rd the pillar break.
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starting 75% every 10% (75%, 65%, 55% ...) The Stone golem targetst the Player with 3 Pillar attacks like the one at the beginning of the fight.
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2 of the 3 Pillars spawn damaged and will break 3 seconds later again. one is solid and can tank up to 3 shockwaves.
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Like previously every pillar appears with 2,5 seconds delay from each other. (2 sec with an indicator, 0,5 seconds delay after a pillar got created)
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The Boss continues with its normal behaviour while the pillars are getting casted.
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every Pillar that breaks Casts a ring of projectiles on death (15 dmg)
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The golem attacks similar like bear boss but with half the radius on the attack. (35 dmg)
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after every attack there is a 25% chance The Stone golem targets the Player. the targeting gets Indicated around the player.
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after 2.5 seconds the golems throws a giant rock with 250 radius on the players position. Damaging the player and destroying Pillars hit. (55 dmg)
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Stone Throw cant overlap with shockwave. when a 10% mark is reached while a rock is targeting the player, Shockwave cast starts after the rock was thrown.
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if the golem wasnt able to attack the player for 7 seconds it throws 2 stones in the air.
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Afterwards Screenwide ~25 indicators appear where small rocks will rain down with a delay of 2,5 - 4 seonds (30 dmg each, 50 radius)
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(The trigger condition for this ability may changes in the future, depending how it actually plays out.) |