The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
AdventuresInLestoria/Crawler/Crawler.h

46 lines
1.2 KiB

#pragma once
#include "olcPixelGameEngine.h"
#include "Animation.h"
#include "olcUTIL_Animate2D.h"
#include "Monster.h"
#include "olcPGEX_TransformedView.h"
#include "Player.h"
#include "olcUTIL_Camera2D.h"
#include "Effect.h"
class Crawler : public olc::PixelGameEngine
{
Camera2D camera;
Player player;
Renderable GFX_Pl_Sheet,GFX_Slime_Sheet,GFX_Circle,
GFX_Effect_GroundSlam_Back,GFX_Effect_GroundSlam_Front;
std::vector<Effect>foregroundEffects,backgroundEffects;
public:
Crawler();
public:
const vi2d WORLD_SIZE={64,8};
TileTransformedView view;
bool OnUserCreate() override;
bool OnUserUpdate(float fElapsedTime) override;
void InitializeAnimations();
void HandleUserInput(float fElapsedTime);
void UpdateCamera(float fElapsedTime);
void UpdateEffects(float fElapsedTime);
void UpdateBullets(float fElapsedTime);
void RenderWorld(float fElapsedTime);
void RenderHud();
void AddEffect(Effect foreground,Effect background);
void HurtEnemies(vf2d pos,float radius,int damage);
vf2d GetWorldMousePos();
bool LeftHeld();
bool RightHeld();
bool UpHeld();
bool DownHeld();
bool LeftReleased();
bool RightReleased();
bool UpReleased();
bool DownReleased();
Player&GetPlayer();
};